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Can't Paint on anything

Community Beginner ,
Mar 14, 2023 Mar 14, 2023

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Can't paint on anything, I can place fill layers and the uv map on the right is below the square it should be in

Im using steam to run this

Bug Unresolved
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Bugs & Crashes

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correct answers 1 Correct answer

Adobe Employee , Mar 14, 2023 Mar 14, 2023

Hi @Farclaimer28022935h3cf,

 

Thanks for the message.

 

From your picture, it seems your UVs are beneath the UDIM 1001. Substance 3D Painter can paint only on a positive space tile (on the right or the top of the UDIM 1001). 

 

I'd advise you to relocate all your UV shells on the tile 1001 and to reimport your mesh in Substance Painter. 

 

Best regards,

 

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9 Comments
Adobe Employee ,
Mar 14, 2023 Mar 14, 2023

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Hi @Farclaimer28022935h3cf,

 

Thanks for the message.

 

From your picture, it seems your UVs are beneath the UDIM 1001. Substance 3D Painter can paint only on a positive space tile (on the right or the top of the UDIM 1001). 

 

I'd advise you to relocate all your UV shells on the tile 1001 and to reimport your mesh in Substance Painter. 

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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Community Beginner ,
Mar 15, 2023 Mar 15, 2023

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This worked! i didn't know but all the uvs were off centered in blender too so i moved it. Thank you!

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New Here ,
May 20, 2023 May 20, 2023

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Sorry, I know you already answered this, but I'm experiencing the same problem and I need to ask:  HOW do you "relocate all your UV shells on the tile 1001 and reimport your mesh in Substance Painter"?  Do I need to use an outside program like Blender?

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Community Beginner ,
May 21, 2023 May 21, 2023

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I'm having the same issue. The texture painting works fine in Marmoset Toolbag 4 but in substance the texture just doesn't show. Have you found a fix?

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Adobe Employee ,
May 22, 2023 May 22, 2023

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Hi @Jaime26346462ik42, Hello @0FuN29227546vtjo,

 

If the issue doesn't occur in Toolbag 4, it's probably because it allows UDIM on negative spaces (under or on the left of the Tile 1001) and Substance 3D Painter doesn't, unfortunately.

 

udim_tiles.png

That's why, you'll have to make sure all the UVs are on a positive space before importing the 3D object. It has to be done in your modeling software.

 

UDIM 1 Packed.gif

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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Community Beginner ,
May 23, 2023 May 23, 2023

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Hi Cyril,

 

Thanks for the reply.

 

I've relocated the UVs on the UDIM 1001. I'm not sure if what I've done is correct, because the materials are still not showing. 

0FuN29227546vtjo_0-1684856822447.png

0FuN29227546vtjo_1-1684856841921.png

I hope there is a more specific solution for my problem.

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Adobe Employee ,
May 23, 2023 May 23, 2023

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Hmmm, I think I'll need to take a look a your mesh to give you a proper help. Would you mind sharing your mesh? You can send it to me privately if you want.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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Community Beginner ,
Oct 30, 2023 Oct 30, 2023

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Hi I am having the same issue - never had it before. I am using Udim tiles so everything would not necessarily be packed onto the first tile (1001) I have three tiles. I can only paint on to the UV islands that are on the first tile 1001 but how do I paint on to tiles 1002 and 1003? 

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Adobe Employee ,
Oct 31, 2023 Oct 31, 2023

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What's your project setup? Make sure you have the "Use UV Tile workflow" box checked before creating a project.

 

UV Tile Workflow.png

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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