Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
1

Issue with Ambient Occlusion

Community Beginner ,
Feb 09, 2025 Feb 09, 2025

Copy link to clipboard

Copied

In Substance Painter, when I generate ambient occlusion maps, they don't work correctly. Instead of being created based on the model, they appear as white lines, completely ignoring the model's UVs.

What I have tried so far:

  • Reinstalling the program
  • Using older versions
  • Deleting the cache
  • Clearing my computer's cache
  • Testing with a different software (even with Substance Painter’s default models, the issue persists)
  • Using a fill layer and manually generating ambient occlusion, but it still doesn’t work

Any help or suggestions would be greatly appreciated!

Bug Unresolved
TOPICS
Automatic UV unwrapping , Bugs & Crashes , UV Tiles

Views

1.5K
Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

New Here , Feb 11, 2025 Feb 11, 2025

For me the problem is obvious - it is a problem with the new nvidia drivers because it was after updating the drivers that this started happening to me, try rolling back to the previous version.

Maybe I'm wrong, but as has already been said, this started happening to me after updating the driver.

Votes

Translate
9 Comments
Community Beginner ,
Feb 09, 2025 Feb 09, 2025

Copy link to clipboard

Copied

DefaultMaterial_Mixed_AO.pngexpand imageits look something like that

Votes

Translate

Report

Report
Community Beginner ,
Feb 09, 2025 Feb 09, 2025

Copy link to clipboard

Copied

when i make the bake with "By Mesh Name" it improve but not muchDefaultMaterial_Mixed_AO_Raw.pngexpand image

Votes

Translate

Report

Report
New Here ,
Feb 10, 2025 Feb 10, 2025

Copy link to clipboard

Copied

Try Setting>General>Baking Options

Uncheck = Enable GPU raytracing

Votes

Translate

Report

Report
New Here ,
Feb 11, 2025 Feb 11, 2025

Copy link to clipboard

Copied

For me the problem is obvious - it is a problem with the new nvidia drivers because it was after updating the drivers that this started happening to me, try rolling back to the previous version.

Maybe I'm wrong, but as has already been said, this started happening to me after updating the driver.

Votes

Translate

Report

Report
New Here ,
Feb 11, 2025 Feb 11, 2025

Copy link to clipboard

Copied

I report: As soon as I installed the studio driver from NVIDIA 566.36, Ambient Occlusion immediately baked perfectly.

Votes

Translate

Report

Report
New Here ,
Feb 11, 2025 Feb 11, 2025

Copy link to clipboard

Copied

Thank you very much! The solution worked for me. The error is likely due to a recent incompatibility in the 2024 software version or system drivers, as Substance Painter 2018 works correctly, and in fact, bakes in Substance Designer 2024 also function without issues. This suggests the problem is tied to specific updates in the 2024 version of Painter or to the system drivers.

Votes

Translate

Report

Report
New Here ,
Feb 11, 2025 Feb 11, 2025

Copy link to clipboard

Copied

This forum is acting up too. My reply and thanks were for MaxGee 🙂

Votes

Translate

Report

Report
New Here ,
Feb 13, 2025 Feb 13, 2025

Copy link to clipboard

Copied

roll back your nvidia drivers to the game ready driver that was released on December 5th if you have a 40 series card. The graphics driver does not seem to be compatible with the substance painter engine in 2023 version. Causing compute erros while baking mesh maps regarding the ambient occlusion layer

Votes

Translate

Report

Report
New Here ,
Feb 27, 2025 Feb 27, 2025

Copy link to clipboard

Copied

LATEST

The new driver is out and the issue has already been fixed.

 

image_2025-02-28_094126693.pngexpand image

 

 

 

Votes

Translate

Report

Report