In Substance Painter, when I generate ambient occlusion maps, they don't work correctly. Instead of being created based on the model, they appear as white lines, completely ignoring the model's UVs.
What I have tried so far:
- Reinstalling the program
- Using older versions
- Deleting the cache
- Clearing my computer's cache
- Testing with a different software (even with Substance Painter’s default models, the issue persists)
- Using a fill layer and manually generating ambient occlusion, but it still doesn’t work
Any help or suggestions would be greatly appreciated!