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Participating Frequently
November 23, 2016
Question

D&D interaction quits after 1 event

  • November 23, 2016
  • 1 reply
  • 352 views

I have a  drag and drop interaction where the learner has to place correctly selected items into a container. All items are grouped  by good choices or poor choices. I created a second state for all the good choice objects so they disappear when they hit the ta rget. The incorrect items-"poor choices" bounce back to their original positions, as rejected by the target. That works fin e.

My probl em is when I preview in a browser or publish, I can only achieve 1 instance with 1 correct item. Then I'm no longer able to se lect any other items. As I said, the incorrect items work fine, but the minute I select a correct item- game over.

Any idea s? 

Many th anks in advance!

  Michelle      

This is a screen shot of the situation.

Screen Shot 2016-11-22 at 8.05.40 AM  

This topic has been closed for replies.

1 reply

Lilybiri
Legend
November 23, 2016

I suspect you are using version 9 because you are talking about states? However, you do not need a state to have a drag object disappear when it is correctly dragged: you can use both the Scale and Alpha settings for that goal.

You probably use the Object actions to change the state. Did you perhaps forget to uncheck the option 'Continue Playing project'?

BTW: the D&D objects have also InBuitl states, have a look at: Drag&Drop in 2016 with Captivate 9 - Captivate blog

Participating Frequently
November 23, 2016

Thank you- I’ll check that tonight. Yes- version 9.

I’m not sure how to use scale and alpha- very much a novice taking a graduate course.

Thanks again!

Michelle

Participating Frequently
November 24, 2016

You don't use the object actions! How is the setup for the D&D itself: attempts, actions Success/Failure?

Repeat my question: what is the functionality of that click box, please and what is the setup of that click box?


I apologize. I'm very new to Captivate, this course I'm taking is the first time I've used it.

You probably  have narrowed down the problem though. I don't know how to  set up the dra g & drop interactions to achieve what I want. Evidently, I haven't  made the setu p as I'm not sure what to select to achieve the effects I want.  Maybe we can  come at it that way.

How should I s et up the interactio ns for the following to happen:

1. When dragge d to the target, the  item "Good Choice" item disappears and I can continue to  select items, of eit her type to drag onto the backpack.

2. When draggi ng a "P oor Choice"  item, it is refused by the target, returning to its original posi tion.

I just don't kno w what selections to make for each scenario- attempts, actions, success/failure.

I appreciate your patience and help- especially given that it's Thanksgiving.