Anyone got any Adobe Max (conference Oct 15th) predictions, like a new Character Animator release? Anyone got any desires of things they absolutely want to see fixed? (Yes, there is the “request a feature” area, but that is too factual and boring. This is just shooting the breeze.)
What pains you the most? What are your predictions or wishes for the next Character Animator release?
Some type of keyframing option (we've had this conversation already lol) Just because its what im used to... the rigging is excelent i would just love to be able to animate some things like arms using a more traditional key frame method
Reminded me of another one - be able to have dragger recordings that are relative to the parent origin instead of absolute position on the screen. At present if you record hand draggers, they stay at the position for which they where recorded (the hands stay where they were and the rest of the body moves away). I want to record hand movements etc with the puppet standing still, then add the puppet walking/moving and have the hands move with the puppet movement. (Trying to record dragging of a moving puppet is hard to get accurate!!)
I agree. This is where targets would come to play. In other animation software I use point-to targets, they are like draggers but they are not absolute. In the above scenario if you were to move your model, the arm would straighten out and continue to point at the target, as opposed to stretching out.