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I've tried renaming the layers and moving around the positions and a bunch of other stuff (like having seperate eyeball and pupil ranger) but eyes still won't move.
https://imgur.com/gallery/VYUZUrw
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Your left eye looks like the pupil range might be inside the pupil group? And the right has two Right Pupil layers? What I suggest is looking at the "Handles" section of the Face behavior - expand it out and see if it located the right layers for Left/Right Eye, then Left/Right Pupil, and if you have them, Left/Right Pupil Range.
If you could take screen shots with the Left Pupil layer selected (should be a yellow outline around the pupil) and then one with the Left Pupil Range selected (should be a yellow line around it, bigger than the pupil). If the pupil range yellow outline is not bigger then they pupil will not move.
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What I would suggest is the following structure and changes. (Not sure if all these are required, but its what I normally do!)
I am guessing the nesting of pupil range and/or the pupil range is not tall enough is causing the problem (The height does not look taller than the pupil). Also you might like to check out https://extra-ordinary.tv/2018/04/21/debugging-character-animator-eyess/