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Hello, I solved one problem with having only one layer as the default. This was when I made the A key for a left punch (with the right hand on waist 1 layer with both hands on it) but I wanted both the left and right neutral arms (seperate L & R layers) to be hidden on that on the A key press. This created a problem as when the A key was pressed the one layer (with both hands) appeared but only the default Left hand dissapeared and the right hand was hanging. So, I made an identical swap set but made the Right hand the default and the A key again swapping out the punch image layer). This worked and I started doing it for multiple swap sets.
My problem now is when greating controls it is a mess. They keyboard keys puppet perfectly but the on screen puppet control buttons only work with one swap set and not like the keys. Please see attached video for more clarification.
https://vimeo.com/911238407/c46429720c?share=copy
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It's been a couple of days and I was hoping to get some help with this.
Anyone?
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Huh interesting, I'm not sure why the controls panel is doing one thing and the key is doing another - I don't think I've seen that before. My best guess is that something in the swap sets are competing with each other, particularly since you have the same keys in multiple swap sets and different default states in each as well.
I'm not sure how much individual control you want, but you could try combining multiple layers into a single swap set instead of all the multiples. So if you drag an trigger over another one, it will combine the two. Then you could potentially make one giant "poses" swap set that includes all your different states so you can always ensure that you are only seeing one of those states at a time. This is how we set up the Animate from Audio puppets for Adobe Express - they are a big swap set that we swap between individual poses.
Hope that helps!
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I abandoned the original plan with the same keys as I could not get it to work the way I wanted. I figured out a work around. Now I'm trying to figure out how to have custom icons in the control set buttons. I've seen people do it but can't seem to figure it out. The graphics for the buttons seems to just pull whatever is in the layer. But I've seen people use icons text etc.
Any ideas?
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In Rig mode you can drag whatever layer you want on the controls. A common practice is to make an invisible folder called "Icons" in the stomach of the character and put all your icon art in there.
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Ah! That's awesome thank you so much for your tutorials and help.
I appreciate your patience as I get up to speed.