Hi there, I have a puppet with multiple angles and added limb IK and what I assumed were the proper tags in all the angles (its worked fine for my puppets in the past) but the limb Ik seems to only be pinning the feet in frontal and my puppet floats in all the other angles. Ground detection works in all angles but not the initial foot pinning. Any suggestions?
Is this meant to be a walking puppet?
I typically will do 2-3 frame takes for walk cycles, I don't use the walk behavior. However yes I would have like to have it walking which is why I am avoiding fixed pins. None of my other multi angle puppets are having this issue and I have them all rigged the same way. Not sure if there was an update that changed how things work or what is going on.
Could you please File > Export > Puppet, and upload/share your .puppet file (via Google Drive, Dropbox, Creative Cloud, etc.) here or via DM so we can take a closer look?
Sorry for the late response, I was able to figure it out with some trial and error. Wasn't used to needing to pin the shoulders and hips on the top layer, before it seemed to work pinning those on the limbs themselves.
With this latest update draggers on the heel tag of my puppets no longer work =[ is there a way to go back to the previous version of character animator?
I found out how to go back to previous version of ch animator and it works there so that's good! haha
I would reccommend exporting the puppet as described above so that the tech team can take a look at it and figure out what's happening with the update.
Can u guys pls check my post. I have the same problem and more (feet stick the ground) but no one is answering me 😞
Ceren I ended up rolling back my update to the previous version until they get a fix. That's what I would recommend.
Can you supply your .puppet file so we can take a look? You can DM me directly, or offer a cloud link to your puppet. Going back to the old version isn't a great workaround. We just released a new behavior called Leader/Follower that's going to be pretty standard on most new puppet rigs.