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Motion Library Issue- Character resets at walking position after the take finishes

Community Beginner ,
Jun 06, 2024 Jun 06, 2024

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I want my character to start walking from right to left starting from offscreen onto the screen. I do "Record One Motion" and set the character off the screen using - Anchor Point X. 

The walking is fine; Character walks fine, but when the take finishes, it slides back to off screen.

I use motion library walking behavior- attaching screenshots.

Screenshot 2024-06-06 at 4.45.20 PM.png

Screenshot 2024-06-06 at 4.45.14 PM.png

Screenshot 2024-06-06 at 4.44.44 PM.png

Screenshot 2024-06-06 at 4.44.33 PM.png


Any help would be appreciated! @oksamurai 

TOPICS
Bugs , How to , Puppet movement , Tips and tricks

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Adobe Employee ,
Jun 06, 2024 Jun 06, 2024

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I think of Motion Library as a bunch of one-off gestures. So many of them don't continue moving when they "finish," they restart and do the take over and over again.

You could use the normal Walk behavior to get around this, or you could keep duplicating and blending the same take to have the character keep walking to the side. I just tried with with Sam on the home screen of the app and it worked, she kept starting and stopping.

 

Screenshot 2024-06-06 at 5.51.27 PM.png

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Community Beginner ,
Jun 09, 2024 Jun 09, 2024

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Thanks for the reply @oksamurai ! 

Here is what I am trying to do. I've made a puppet I really like,  in puppet maker, I love the action replays of this one and I cannot lose those; they are very important for my project. I want to give the puppet walkability and/or motion library access.

Because they are made in the puppet maker, I have no control over how the layers are arranged, which is why I believe the issues are arising. I edited the layer arrangement in PS, but it broke the action replays, which I don't want to do.

Kiddos Walk test  I am attaching the link to the project file (it won't let me upload the project or puppet extention here). I would really appreciate your input on making this puppet walkable. I've rigged one that's able to walk using the Walk behavior, but it's all wacky and no action replays. Kiddos Walk test 

Thanks in advance and for everything you're doing on making this software so easy to use!

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Community Beginner ,
Jun 09, 2024 Jun 09, 2024

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Kiddos Walk test -- Previous link is not working!

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Community Expert ,
Jun 10, 2024 Jun 10, 2024

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I downloaded the project and everything appears to be working fine. You have the puppet set up to walk immediately, but the mode can be to use left and right arrow keys or position to position. What are you trying to do?

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Community Beginner ,
Jun 10, 2024 Jun 10, 2024

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Hi @TheOriginalGC !

There are two scenes, one of them is able to walk, but the action replays in the "Control" section are broken.

If you check the one with white shirt puppet, the action replays in the control panel all work, but not able to use walk behavior on it.

Basically if you compare the two, you'll notice the difference. I want the white shirt to be able to walk, while still have the action replays working.

Thanks for looking into this!

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Community Expert ,
Jun 10, 2024 Jun 10, 2024

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I added Motion Library behavior to your puppet and was able to get him to walk via the method @oksamurai used above. I do not know why the "walk" behavior independent of the motion library does not work. Other than adding the Motion Library behavior, I have not made any changes to your puppet. 

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Community Beginner ,
Jun 10, 2024 Jun 10, 2024

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Do you mind sharing that? I still can't get it to work, I appreciate your efforts! I want to see what you did different and compare.

Thanks!

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