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So I'm trying to design a custom character for CH and for the life of me I can't figure out how to do what I'm trying to accomplish. I can't find any tuts on youtube so here I am, reaching out the the community here for some help/suggestions.
2 images included to try and explain my dilema
Fig 1: I'm building the arms as 3 different pieces. Upper arm, forearm and hand. I'd like there to be a way to "hinge" them (hinge not working) so that they pivot around 1 point. The Upper arm pivots around the shoulder, and the forearm pivots around the elbow. I move the hand/wrist (with a dragger) and the whole arm bends/follows with it.
Is that possible? Along with that, there's the "stretching" that goes along with it. I'd really like to turn that off and near as I can tell you CAN'T do that with IK LIMB because the arms in this case are 3 separate pieces. and it won't rig right.
I DO NOT LIKE the idea of just having one single piece for the arm because as it bends at the elbow it's beyond ugly if your arms are anything but a straight shape. Is there's a way to have the arm be 3 separate pieces and work this way like AN ACTUAL PUPPET? I'm going out of my mind trying to figure this out.
Fig 2: I'd like to have my character sitting at a desk. Easy enough, I can put the desk in as a separate layer in the scene. BUT I'd like for the character to be able to rest his arms ON TOP of the desk that he's SITTING BEHIND. Is there any way to do this? I've put the desk top INSIDE of the puppet itself, but then I can't move it around the scene to place it where I want it to be. Is there any way to do this or am I just trying to do something this program wasn't meant for?
I can't for the life of me figure out what I'm doing wrong. It almost seems easier to go to school for 4 years and get a degree in traditional animation than go through all the difficulty I'm dealing with trying to do what seems like should be a simple thing to do.
Images enclosed, any help would be greatly appreciated.
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There are a few things here to respond to (!), so I would take this reply as a source of inspiration rather than a straight solution.
On to figure 2 and the desk (I noticed you "liked" another post recently for this too).
Sorry, I have not tried all the above to see which works - a bit busy at the moment. But hopefully it might inspire some experiments of your own.
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Thank you.
This whole process has been very frusterating for me. I look forward to trying your suggestions and seeing the results.
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I was going to ask if you could take a look at my puppet and tell me what I'm doing wrong but wouldn't ya know it, the adobe forum doesn't support their own filetypes. I tried to follow your instructions the best I could, but I'm assuming I'm just not doing it right.
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If you get desperate, you can export the puppet, upload to Google Drive or Dropbox or similar, then share a link here (if copyright not a problem).
For the arm, the nesting approach is to have something like
+Character
. Head
. Body
. . Torso
. . +Left Arm
. . . +Lower Arm
. . . . +Left Hand
. . . . . hand artwork
. . . . lower arm artwork
. . . upper arm artwork
So each layer is nested more deeply inside the other. The screenshot shows you have them as next to each other, which will not let them attach to each other.
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I made a tutorial video about them before.
It's in Japanese, but I think it will be helpful.
Case 1
https://youtu.be/yCKxTdkqxys
Case 2
https://youtu.be/dgKTC9bpSM8
You can also download the Character Animator project files by following the links in the overview column.
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I'll give them a watch and see what I can learn. Thank you.