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Participating Frequently
December 13, 2017
Answered

Decal's text looks pixelated when rendered

  • December 13, 2017
  • 13 replies
  • 22251 views

Hi All,

I have this issue with Dimensions where the text that appears in the decal pixelates pretty badly. I have tried using very high resolution (up to 1200 dpi) for the decal file. The original file is all vector made in Illustrator. I've tried using JPG's, PNG's, and PSD's but no luck. I also used CC Libraries and used the Illustrator file as an asset and pulled it into Dimensions. Every single render still looks the same. I am rendering it at 2300 pix x 2300 pix and at high quality (tried medium and low too but the same happens).

Here's an example of how it looks. Looks at the "V" in "Vite".

This topic has been closed for replies.
Correct answer JeanetteMathews

Hi Jenz!  There are a few things at the moment:

  • When using an .AI or .SVG file from Libraries Dimension needs to rasterize it to non-vector pixels.  This process does not actually make it "low-res" as ussnorway suggested.  By default they are rendered at 8,000 x 8,000 pixels.  Dimension doesn't yet have a mechanism in place to call for specific dimensions so we're loading a rather large image right now.  Resolution of the file itself is not actually the issue.
  • The second thing is that when a decal is added (through any mechanism) that decal's resolution is currently capped to 2,000 x 2,000 pixels.  This is irregardless of the size or resolution of the original image.  This is another Dimension limitation, not any issue with the art itself.

We hope to address both of these issues early next year.  Please note a lot of the pixelation is worse in the canvas and will be significantly improved when you render the file.

13 replies

danitosan
Inspiring
April 20, 2018

Same problem here and totally agree with Cledi​ and vplaas​. I've spent two days trying different combinations to make my renders look good, sadly getting always the same results. This is a beta version and you should warn us in order to manage our precious time properly.

JeanetteMathews
Adobe Employee
JeanetteMathewsCorrect answer
Adobe Employee
December 14, 2017

Hi Jenz!  There are a few things at the moment:

  • When using an .AI or .SVG file from Libraries Dimension needs to rasterize it to non-vector pixels.  This process does not actually make it "low-res" as ussnorway suggested.  By default they are rendered at 8,000 x 8,000 pixels.  Dimension doesn't yet have a mechanism in place to call for specific dimensions so we're loading a rather large image right now.  Resolution of the file itself is not actually the issue.
  • The second thing is that when a decal is added (through any mechanism) that decal's resolution is currently capped to 2,000 x 2,000 pixels.  This is irregardless of the size or resolution of the original image.  This is another Dimension limitation, not any issue with the art itself.

We hope to address both of these issues early next year.  Please note a lot of the pixelation is worse in the canvas and will be significantly improved when you render the file.

C11171989
Participant
March 28, 2018

Still no resolution here? Continuing to tell folks to turn off / adjust *depth of field* setting(s) in far from a solution.

Confused as to why, now almost in April, an issue this big & well documented has yet to be addressed in an update.

Participant
March 25, 2022

We've done work along the way to make it better, but it hasn't been fully resolved.

 

Our engine rasterizes images on input, so first check your resolution in Ai/Ps is high enough for your final render in Dimension.

 

Second, decals are composited down onto materials, so if your material textures are too small, the decal may be compressed.  It's difficult to work around this one aside from manually editing each material texture to a larger resolution.

 

Third, images are based on model "UVs".  You can use the Object > Export UVs menu to export an objects UVs and have a better sense of how images are applied to the model.  If the area you're applying a decal to is very small in the objects UVs, it will be more pixelated.


quote

We've done work along the way to make it better, but it hasn't been fully resolved.

 

Our engine rasterizes images on input, so first check your resolution in Ai/Ps is high enough for your final render in Dimension.

 

Second, decals are composited down onto materials, so if your material textures are too small, the decal may be compressed.  It's difficult to work around this one aside from manually editing each material texture to a larger resolution.

 

Third, images are based on model "UVs".  You can use the Object > Export UVs menu to export an objects UVs and have a better sense of how images are applied to the model.  If the area you're applying a decal to is very small in the objects UVs, it will be more pixelated.


By @JMathews

 For me the Second point was definetly what had to be fixed. I just uploaded a random 8000 px image ono the base material and the decal was no more pixelated. Thanks

Kat Gilbert
Legend
December 13, 2017

The font used could be the issue. Please check this by trying another one that is close to what you wish.

Participating Frequently
December 13, 2017

Thank you for your response Kat but all fonts on this label have been converted to outlines. And when I used it in a JPG and PNG format is was rasterized. So no live fonts.