One more question
I have a cube and I am trying to put a decal on it to wrap around all 4 sides. As you can see below, no matter where I drop it on the cube, it only goes onto 2 sides. The other two sides are blank, even when resizing the decal...it just stops at an edge. Dropping another decal on the back results in the error that only 1 decal per object.
What am I doing wrong?
Another oddity. I imported an image (a simple square jpg created in Photoshop, just a solid color) I dropped it on the cube and resized.
Bump. Any ideas? I am correct in saying a decal/image should wrap around all 4 sides of a cube...correct?
Hmm.... well, yes and no, but it depends on a lot of things.
Decals aren't actually ideal for wrapping fully around an object. They do go nearly 360 degrees, but you'll usually see distortion if you try to do a full wrap. We're working on improving the pipeline for full wrap designs, but right now a single decal won't usually get you the best results.
It also depends on the model. It looks like in this case the cube might have shared UVs (UVs are the coordinates that tell the 3D model which part of the image belongs where). Is this the cube from the app or did you make a custom object and import it?
Those are cubes are straight from the app.
Maybe I should be asking this a different way. I want to make a cube (this will ultimately be a product like a perfume sprayer) and I need to cover all 4 sides with graphics. I can create the graphics easily in Photoshop. How can I put a graphic on all 4 sides of a cube?
I guess since I am able to cover 2 sides of a cube easily, I could have 2 cubes on top of each other offset by a miniscule amount. Not ideal but its my last resort before I move on from Dimensions for now (which I really wanted to work for this project!)
Unfortunately there is no direct easy way to do this. If it's a custom OBJ I recommend looking at the UVs and exporting a UV template so you can line up the graphics exactly in Photoshop/Illustrator. We're working on supporting that, but there's just no easy way right now, takes a good bit of guess work without the UVs which our content from the Assets panel doesn't come with.
You might want to just make the cube in Photoshop 3D then export to Dimension to render.
I guess what I want to do is theoretically possible in Dimensions
Steps to reproduce:
To perfect my method:
It may not be ideal, but it works for my purposes
Has this oversight in Dimension's design been rectified?
This feature doesn't seem to work with a rectangle... If a rectangle is created and you select Export UV's, you get the same square UV's as oulined in the video above... It does not seem to create that custom wrap template which would work for the rectangle.
Please let me know if I am attacking this improperly.
export Uv still works well on any object that has a Uv map;
the key points are when she converts the models before placing the image back in Dimension and using the Full command instead of Decal... rectangles, squares or anything else
I got this to work. Patience is a virtue...