Copy link to clipboard
Copied
Hi, the SBSAR materials downloaded from Adobe Substance don't include the bumpiness. See how on a sphere in Substance the bumps affect the sphere shape and give it an extra dimension and shape, but in Dimension, the sphere is still just a sphere. And when it's rendered out, it doesn't include the bumps. How do I include the bumps? Thanks,
1 Correct answer
Copy link to clipboard
Copied
you can adjust the height sliders and \ or add a normal map
Copy link to clipboard
Copied
The height sliders don't give the sphere the bumps, and there's no option to add a bump map to SBSAR textures in Dimension.
Copy link to clipboard
Copied
You can use PS. Import textured sphere with material as jpg into PS and Generate Bump or Normal Map. Then you can load that image into Dn Normals |+| icon to generate bump in Dn.
Copy link to clipboard
Copied
Dimension does not support bump maps.
Copy link to clipboard
Copied
a normal map is more or less the same thing and Photoshop will make that or Blender
Copy link to clipboard
Copied
It doesn't look like Adobe Dimension supports this. If you apply the same material in Adobe Substance 3D Stager you get the option of Displacement in Properties > Object and that will turn on that feature. In this screen shot I have a simple cube using the same exact .SBSAR file but there is no Displacement toggle in Adobe Dimension.
(Attachment removed by moderator)
Copy link to clipboard
Copied
Copy link to clipboard
Copied
Yes they have different engine's. That's why...
Copy link to clipboard
Copied
almost like they where made by different people to do totally different tasks 😉
![](/skins/images/983AB3A8CFB3FB88A230232A4D687DF9/responsive_peak/images/icon_anonymous_message.png)
![](/skins/images/983AB3A8CFB3FB88A230232A4D687DF9/responsive_peak/images/icon_anonymous_message.png)