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I've created a very simple scene with a simple table in it and rendered it out as Medium quality PNG on Windows 10. The render took 16 minutes and ended up looking like this- very similar to the low quality.
Any suggestions?
Michael
Hi Michael! As mentioned below there are a few issues here:
1. The table has what are called some bad normals. Normals tell the program which direction the surface is facing and that's what causes the weird blackish gradient on the surface. There's no way to fix this in Dimension at the moment, these are issues with the model itself and needs to be fixed before importing.
2. You have Camera Depth of Field turned on. DoF adds blur to images in the fore/back-ground of a focus point. To change
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you don't have a scene, just an object so there is nothing to rendor... add some lighting effects and a high rez background image then try again
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I just ran a high-quality PNG render and here is what I got - also blurry after 2 hours, 17 minutes. Any suggestions?
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drop the table and try one of the build in models like the billboard... if that is blurred then its prob your g-card drivers
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Do you have "depth of field" turned on by chance?
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It looks like you have turned on camera depth of field, and you haven't focused the camera. You need to change the focus distance somehow. Your table model also seems to have bad smoothing normals, because you have some strange shading going on along the edges from what I can see in the viewport, but this would probably have something to do with modeling and export from a different software.
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Hi Michael! As mentioned below there are a few issues here:
1. The table has what are called some bad normals. Normals tell the program which direction the surface is facing and that's what causes the weird blackish gradient on the surface. There's no way to fix this in Dimension at the moment, these are issues with the model itself and needs to be fixed before importing.
2. You have Camera Depth of Field turned on. DoF adds blur to images in the fore/back-ground of a focus point. To change this go back to Design Mode, select the Environment in the scene panel, then look in the properties panel for the Depth of Field options. You can turn this off or adjust the settings to focus an object.
Be sure to turn on the Render Preview (top right of the canvas has controls for this). Depth of Field can't be previewed in the canvas, so it's important to look at Render Preview for lighting, reflections, and other effects before rendering.
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Hi I am also having the similar issue and I have 3dsMax installed in my system but i dont have Vray renderer.
can you please help.
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Dimension comes with V-Ray built in. Please see the post above for instructions on changing Depth of Field which is likely causing the blurry render.
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Completelyt blurry render. I followed this link, then searched for Depth of Field. Was Depth of Field removed? Can't find on menu anywhre. Render unacceptably blurry.
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still have a very bad render ...
I tried to change field settings - but there a bad render results...
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Please share a screenshot. It's difficult to know what a problem is from this.
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Huh... that's weird. You said you changed Depth of Field settings, but it looks like it's still on. Try just turning it off completely. Depth of Field is more useful for multiple objects or large objects that should blur towards the front/back. It also looks a bit skewed, might be an extreme Field of View setting.
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I tried with all possibilities - psd 16 - psd 32, field setting yes - field setting no - always bad results...
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Please send your .dn save file via Google Drive, CC Files, etc. so I can take a look. If you don't have a file transfer link available please e-mail it to tickets@adobedimension.com with a link to this forum thread so I know where it came from.
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Jeanette Thank you very much, was very helpful read this!
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@jeanettemathews It is 2018 and I am running into the same problem, maybe the software needs to be redone and it's not the users. JS
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Hello! Not sure what you mean by "not the users". As mentioned above, there is a known usability issue where Depth of Field can't be previewed in the canvas. We are working on this, but haven't made an update, so it's still an issue yes. I don't think we've said it wasn't, or that users were making a mistake, so sorry if that was implied!
Did you try the answer above to turn off Depth of Field or open render preview and reconfigure the options?
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Hello, I ran into same issues, but I just increased the width and height of the environment maintaining the aspect ratio and it worked
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Hi guys,
I`m trying to render a very simple round bottle with a label attached to it and all the renders come blurry as well.
What is happening here since I`ve seen so many nice renders in a behance gallery?
Thanks,
Pablo
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Did you try the above suggestion regarding turning off Depth of Field or changing the "blur" amount in that feature? Your render definitely has Depth of Field turned on.
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Where's the msytery Depth of Field feature located?
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Depth of field and focus can both cause this effect... they are camera settings
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I tried also to turn off the depth of field but still blurry. Im using Macbook pro latest update of Dimension