I can't seem to figure out why the curves on my 3d models are rendering straight lines instead of curved lines.
see attached image:
edges should be round, how can i fix?
they rendor that way because of the Uv map i.e, that is how the model was made... to fix it, you could try export Uv from Dimension into Photoshop and repair by hand or the other option is to remake the model with curved Uv lines
how would i remake the model with curved Uv lines?
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to remake the UV maps as a custom design you will need a 3rd party software because Adobe has nothing
Uv software includes; Blender, Iclone, Wrap & Sketchup but without knowing the model thats about as much as we can help with