Feature request - Existing Path Tool vertices to follow model transform/shape updates
It would be great if when importing a model update with transform/scale/shape changes, the existing Path Tool vertices would auto-update and follow the newly imported geometry.
It would also be great if we could have multiple options to have the Path tool vertices snap to the new location based on a choice of model vert order/topology and UVs.
On our production we often have to start the character creation process before we have had a chance to scan our actors. So the initial model build/texture painting is based on a generic proxy mesh. After which we have to adjust and transform the existing costume to match the actor once we have the scan. Not ideal, but this can happen often when doing pitch work or pre-production work.
As you can image if you have a model covered in stitching/seams/puckering paths on multiple layers with anchors all linking to them for additional detailing, having to manually move those to fit the updated geometry can be VERY cumbersome and time consuming.
I'm not sure if this is even possible, but it would be incredibly useful for our studio. Maybe it would be possible if Painter introduced a blend shape system so the Path tool vertices would have a geometry to shrinkwrap to during the position/shape change? Just spitballing.
This Path tool workflow is a game change for me and I love how it isn't just exlusive to stitches/seams/puckering. You can really get creative with how it's used and it allows us to remain much more agile, iterate faster and just have more fun in the character creation process. Really looking forward to seeing future updates to the tool.
Any help would be greatly appreciated.
Cheers,
Erik
