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Participating Frequently
May 12, 2012
Question

Add the ability to scale the canvas beyond it's archaic 227 inch limits.

  • May 12, 2012
  • 33 replies
  • 134128 views

Make working with large format designs at 1:1 possible. In other words add a size function for the canvas to be scaled beyond 227 inches. Of course this would allow scaling the artboards beyond that size as well. Not sure if there woudl be implications to allowing it to be unlimited. Us large format print and design companies are annoyed at this daily. Vehicle template packages are at 1/20th scale. Finish the design for the 54 foot trailer and ready to print, scale 2000%. Nope sorry, cant do that. Export the file and open it in some other vector app for the final scaling then export from that to the RIP.

Was really hoping to see this in CS6. Sadly not happening.

33 replies

Participant
June 20, 2012

I'm having the same problem. i have no intention to print, i just want to make a 1:1 scale floor plan of my office so we can easily design. I could just scale it down and convert feet to inches, but that's a lot of unnecessary math! I find it strange that i cant just have 1 inch equal 1 inch. how do interior designers work? do they use a different program? i decided just to open Cinema 4D and work from there since it allows me what ever size i want.

Doug.S
Inspiring
June 25, 2012

Perhaps the "answers" lie in a need to be able to use a "scale the drawing" tool?

Perhaps the real limitation is math needed for ability to zoom-in deeper?  (I don't think so)

And of course if one mixes in any pixel/bitmap features, artboard size makes more sense as pixels don't resize well to a larger image like vectors; so scaling with pixels involved may create problems?  (They can be addressed)

I'm not trying to explain away why Adobe does not do any of the requests in this thread....because it can all be done in this day/age of higher performing CPU's and GPU's and HDDs and GB's of RAM and screen resolution. We are no longer in the days of DOS and 1980's....and the coding is not very difficult either now.

Most request "can" be done, it is whether Adobe thinks it is needed for their customers...who are asking for it here. C'mon Adobe listen and do....please.

Glen Charles Rowell7855424
Known Participant
May 13, 2012

Are you using Illustrator for floor plans? I tried drawing a few once but the line and shape tools didn't refresh the background when scrolling which makes using Illustrator really annoying. Illustrator CS6 still has the same problem as in CS3, CS4 and CS5. When I heard they remade everything I was looking forward to using the line and shape tools again but nothing has changed yet. Please fix Illustrator CS6 Adobe.

http://a4jp.com/design/3443.html

Glen

PS The pen tool doesn't have this problem but only the control points scroll the screen (*The refresh works here though).

MixManSC1Author
Participating Frequently
May 16, 2012

While I agree that the line/shape tools not refreshing the screen while scolling is also highly annoying at times I do not see how that issue is in any way even remotely related to the feature request of an expanded canvas and artboard. Maybe starting a different feature request or bug report thread on that would get that issue more attention Glen.

Inspiring
May 12, 2012

Hi MaxManSC1

Do you think it´s necessary, in a vector software, to create a project bigger than 227 inches?

If you create a project using a smaller size and this size is proportional to the final big size..then when printing you can reach thos big size you want. For example, in the Illustrator Print Dialog Box...you can set custom media size up to 25000 inches..fit the artwork to page and print directly or print to PDF.

But you can even leave this adjustment to the printer RIP so it can handle according it´s output specifications. Since the project is vector based you wont lose quality when increasing the size.

Does it suit your need?

Best Regards

Gustavo.

MixManSC1Author
Participating Frequently
May 12, 2012

While I do agree there are workarounds. What is the need to work at small scale though? Why not 1:1 full scale? This assures greater accuracy and eliminates any question of myself or one of my employees scaling something to the wrong percentage or havign to calculate things. Some design elements are also just flat out easier to work on when they are much larger such as fine adjustments of points. When a peice of artwork is a could of inches across or less it gets more diffucult to select fine details when you are already at max zoon and the details are small. If the arwork is larger, max zoom becomes much more effective on fine details. Also if there happens to be placed raster artwork, if at full size and 100% zoom, you immediatley know how it looks at full size. If it's scaled you will not really know for sure until the raster elements are rendered at their final full output size.

I guess my point is why not allow it? Also - not all RIP's are created equal. Some cannot very well cope with scaling some vector effects. Seems best to let the native application do any modifications (scaling included) to the artwork versus some other program that may or may not do it quite as well.

jessiem27901628
Participant
June 18, 2016

Yes! Accuracy! That's the point!

Why there always have to be extra steps and processes when designers want to check and ensure that their works are exactly what they want?