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Inspiring
July 8, 2022
Answered

align distribute

  • July 8, 2022
  • 5 replies
  • 1590 views

Hi, please see image. I made two blends and I want them to curve evenly along the path below. Replace spine doesnt do what I want. I want them like the second image.  I can just move them all manually but wondering if theres a more efficient and pefect way? thank you

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Correct answer Mike_Gondek10189183

Make a blend from 3 strokes, with a width profile to make the ends pointy.

 

 

You can then just nudge the paths

 

 

 

 

 

5 replies

Jacob Bugge
Community Expert
Community Expert
July 18, 2022

Arrakis,

 

You can draw both the basic fish ribs and the fish spine as stroked paths with the Width Tool suggested by Mike, and then you can use a copy of the fish spine directly as a Blend spine; you can hide the fish spine and show it when the fish ribs have been placed.

 

But the largest rib is number 5 out of 10, in other words not in the middle so you cannot make a Blend in one go between three objects.

 

Also, when you Blend>Replace Spine, the centres of the end objects will coincide with the ends of the spine, instead of having the ends of the fish spine extend past the ribs.

 

You can either cut off suitable and possibly different bits from the two Blend spine ends, so it becomes shorter than the fish spine, or you can add two surplus fish rib to the Blend (later to be deleted).

 

You can make two Blends, then Expand the Blends and move one set so the largest rib snaps to the other as suggested by Peter, then Ungroup and gather into one Group.

 

This will leave you with no blend, but you can make a temporary Blend with one step so you get temporary ribs between the real ones, then replace spine, then expand the Blend, then delete the temporary ribs (every second in betwen the real one) and the surplus end fish ribs.

 

That ought to give you the fish ribs placed orderly and following (the curve of) the fish spine.

 

Mike_Gondek10189183
Community Expert
Mike_Gondek10189183Community ExpertCorrect answer
Community Expert
July 18, 2022

Make a blend from 3 strokes, with a width profile to make the ends pointy.

 

 

You can then just nudge the paths

 

 

 

 

 

Met1
Legend
July 18, 2022

Draw (curved) lines between the end points and center point of your vertebra, then replace spine for each...

Ton Frederiks
Community Expert
Community Expert
July 8, 2022

A spine is a single line, not an object like you showed.

ArrakisAuthor
Inspiring
July 18, 2022

Im talking about spine as in vertebrae not an illustrator spine

Ton Frederiks
Community Expert
Community Expert
July 18, 2022

You said: "Replace spine doesnt do what I want"

That is probably because you try to use a vertebrae instead of an Illustrator spine.

tromboniator
Community Expert
Community Expert
July 8, 2022

I'm sorry, maybe I'm just a little dense today, but I don't understand how the path below relates to the blends. In what way does the second image show anything curving evenly along the path?

 

These two blends, if you make the large arcs coincident

give you what's in your image

but seem unrelated to

 

Peter

ArrakisAuthor
Inspiring
July 18, 2022

Peter the images uploaded in different order to what I thought so that should say I want like the first image not the second.  Its basically a fish skeleton I want the ribs distributed on the spine.