Error loading plugin ported from Windows to Mac
- August 1, 2023
- 2 replies
- 697 views
I have a well-tested plugin running on Windows but I've run into a snag porting to Mac. I built the HelloWorld and Annotator samples without problems. I copied my code over from Visual Studio on Win. to xCode and it built okay after some finessing. The problem I'm having is that the plugin will not load in Illustrator.

The plugin.pipl file is created and copied to the AIP package according to the shell scripts and the entries match the plugin name. The entry point is set to PluginMain, which appears to be the exported entry point. I went back through the xCode settings in the SDK Getting Started guide and everything seems okay. After that, I made a copy of the Annotator project and changed the settings and code files to the new plugin name. It builds but will not load as before.
I found errors in the dunamis log file related to loading this plugin. I went through them but they were not helpful to me, as the entry meanings are not obvious. I attached related log entries.
Dev. Env.
Mac Mini Intel
macOS Big Sur (11.7.4)
Xcode 12.3 (12C33)
Python 2.7
Illustrator 27.6.1
Many thanks for help getting this to load.
