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I am trying to create a product component in Illustrator using 3d materials and its coming out fine, I added in the tinted glass material, because on the adobe website it said it would be translucent. However when I apply it to my artwork it is completely solid. How do I keep the transparency ?
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Not sure what you are saying. The material looks seriously opaque and not anywhere like real glass. You would have to find a different material/ tweak the parameters.
Mylenium
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Did you turn on Raytracing for rendering this on your artboard?
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I don't think transparency is supported in the "new" 3D effect.
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Some sort of transparency must be supported, because there is this:
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Yes, sort of. Looks more like a mistake.
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That looks like a military desert camouflage texture, but with some holes knocked through it.
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Yes, that's what it is. But it needs to be achieved via transparency. So maybe it's translucency that Illustrator's 3D and material cannot do. But Raytracing should support that as well.
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Maybe this hard single color 8 bit like transparancy is supported, but not the 256 steps alpha channel one. like in the Classic version.
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Translucency
The amount of light able to transmit through the surface. It must be the property of material that you have applied. Here it looks in Stager for Glass
Try to change fill opacity as in image below. It become transparent or mimic translucency