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Hello fellas,
I need to reproduce the shape from the image below but the "feathers" part is killing me. I do know the rotate tool but that works for even shapes, in here they grow with mantaining the same space between them. They only solution I came up with was to create the shape straight and then apply the arc feature but that does not do it.
If you have a different approch on this, kindly share it.
Thanks in advance!
Piter, Hi
Here I used Blend Steps.
Expand Blend Steps
Ungroup. Alignment panel> Even space distribute.
Add a rectangle behind.
Pathfinders >Unite
Select the inside anchors, give them a small radius corner.
Make Pattern Brush.
Apply it to a Path.
K
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Depends on what you already have.
Some simple pathfinder operations may do it, but there are probably other ways as well.
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Kurt, this is my progress. As I stated before, the "feathers" are the complicated part for me. I can create them evenly by using the rotate feature but I need them to increase size while maintaining the separation size between them and keeping the same amount.
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you are thinking to positive lol.
start with a solid shape and use lines to cut out the shapes...:
to round the corners select all round or for a more organic look do them individually, copy and flip vertically as need be to complete
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I appreciate you taking the time for this, but I went with the pattern option below. Yours was really close, but as the circles are not centered the shapes look a bit distorted.
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Piter, Hi
Here I used Blend Steps.
Expand Blend Steps
Ungroup. Alignment panel> Even space distribute.
Add a rectangle behind.
Pathfinders >Unite
Select the inside anchors, give them a small radius corner.
Make Pattern Brush.
Apply it to a Path.
K
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This was definitely the approach that worked better for me. The only difference is that I created the rectangles with the same height, and also reduced the bottoms evenly like this:
And this is the final result:
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Glad I could help. 😀
K
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Some great solutions, but they're all very precise and refined, your original image is not, apart from the reflected image, no two teeth are the same shape (similar, but not a scaled or altered clone of another).
Just curious why the image trace is a none starter.
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Well, cause that's what I needed, to make it more precise and even as the original is too messy. Making the shape from 0 is better and faster than having to fix the image trace as not even the rouding in the corner is the same.