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Hi, I’m trying to create a particular curved 3D form and then generate a clean wireframe from it, but I’m having trouble getting the exact shape.
The first image (attached) is my ideal result—a smooth, volumetric arc-like structure with continuous curvature and evenly spaced wireframe subdivisions.
I tried recreating it in Illustrator by drawing the 2D curved path first (second image), then attempting a 3D extrusion and mesh/wireframe conversion (third image), but it never becomes as smooth or evenly subdivided as the example. The edges become irregular, the mesh density varies, and the topology doesn’t flow correctly around the curve.
What I need help with:
My goal is a smooth 3D wireframe object that maintains even geometry along the full curve so I can later stylize it and scale it without resolution issues.
Any suggestions, detailed workflows, or recommended software would be extremely helpful. Thank you!
Ii think you can use Blend Tool in Adobe Illustrator and after Expanded you will get vector object. I create example with polygon. How to blend objects in Illustrator
May be you can use Object on Path also. See second image.
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You can try and optimize the mesh by placing your anchor points differently when creating the source path, but that's about it.
You probably need a different tool that can output a mesh.
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Ii think you can use Blend Tool in Adobe Illustrator and after Expanded you will get vector object. I create example with polygon. How to blend objects in Illustrator
May be you can use Object on Path also. See second image.
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Thank you! This makes sense. I'll try this method and experiment with Blend + Replace Spine and see how it turns out. Appreciate the guidance!
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