How to stop 3D realtime updates for performance reasons?
I wish I could find an option to disable realtime updates of the 3d object. If it's a complex object I have to wait forever for it to finish loading after changing a single number (the rotation values for example) before changing the next one. So going from x value -1.5 to -22.5 for example would take 3 different instances of waiting for it to load. I'd like the make changes to all the values before it tries to update. Does anyone know how to do this?
