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November 6, 2023
Question
Illustrator "3D Inflate" very bad topology
- November 6, 2023
- 1 reply
- 1613 views
Hello everyone,
I'm having fun using the new 3D inflate tool to create beveled 3D versions of my graphics, export them in .obj, and use them in 3D modeling softwares.
Anyway, I'm realizing how inflation creates a weird topology in specific areas, especially when using a lower "volume" value (let's say around 20%-40%).
For example, here this should be a straight line, it comes out very zigzaggy, mostly because of the triangle topology of the 3D model.
Is there a way to smooth it out? I tried some workarounds like working at a bigger scale, rendering before exporting, removing unnecessary vector points or simplifying the path...etc but nothing changed.
