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Mario De Meyer
Known Participant
December 19, 2022
Answered

Isometric mode not really isometric

  • December 19, 2022
  • 4 replies
  • 3612 views

Hi all,

 

Does anyone know why the isometric mode in Illustrator isn't at 30 degrees like isometric should be?

It's slightly off, which makes it a nightmare to work with if you want pixelperfect results.

See attachment, there's a line at 30 degrees, and a square where isometric perspective is applied.

The sides of the square should be at 30 degrees, but there are not.

Why Adobe?!

 

 

 

 

Correct answer Ton Frederiks

Try changing the Y axis to 35,264389

See this discussion from 2016 :https://forums.adobe.com/thread/2243469

 

4 replies

Ton Frederiks
Community Expert
Ton FrederiksCommunity ExpertCorrect answer
Community Expert
December 20, 2022

Try changing the Y axis to 35,264389

See this discussion from 2016 :https://forums.adobe.com/thread/2243469

 

Ton Frederiks
Community Expert
Community Expert
December 20, 2022

The 35,264389 angle seems to work better with the Classic 3D effect

Mario De Meyer
Known Participant
December 19, 2022

Here is another example, this time with an isometric right perspective applied to a square shape.

Both vertical lines (the vertical line and the left side of the square) should stay perfectly vertical, but again the isometric shape is off.

Any idea's why?

 

Doug A Roberts
Community Expert
Community Expert
December 20, 2022

Assuming that you're talking about the 3D (Classic) effect here, the new 3D effect has more accurate isometric presets. 

Ton Frederiks
Community Expert
Community Expert
December 20, 2022

It's indeed odd. 

In classic 3D when you expand you will get a group, within that group you will find a clip group, within the clip group you will find another group. and in that group you will find an open path for a square?! (seriously Adobe, why you make this so complex?)

In the new 3D mode when you expand you will also get a group. and in that group you will find 6 paths.

This would make sense if the 3D actually had a depth, but we are talking about the plane mode which is flat?! 

This all seems unnecessary, complex and time consuming.


The Classic 3D is easily fixed with Pathfinder Unite, it will create a single closed 4 points shape. An action that creates a Classic isometric top object (with the correct precision), expands the Appearance and applies a Pathfinder Unite can quickly give you a clean isometric object.

Mario De Meyer
Known Participant
December 19, 2022

This also happens when you take other isometric planes btw!

Lets say you want isometric left or right. Again take a square and apply isometric left or right. Your vertical lines should stay vertical, but they don't for some odd reason I don't understand?

 

Jacob Bugge
Community Expert
Community Expert
December 19, 2022

Mario,

 

What happens if you hold Ctrl/Cmd and press E?

 

This will toggle between GPU and CPU, the former is faster, but sometimes it moves in mysterious ways.

 

Mario De Meyer
Known Participant
December 19, 2022

Hi Jacob,

 

nothing really changes if I do that, it's still off.

It's really easy to replicate though, just draw a line, rotate it 30 degrees, then take a square and apply isometric top, try to allign them and you'll see the square (which should be at 30 degrees) is off. Why is that? This has been bothering me for years