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Offset path does not respect shape

Explorer ,
Dec 19, 2020 Dec 19, 2020

So, I'm creating a mustache and when I use the offset path option it looks like the image below. How do I get the path to end like the original shape? The shape is closed and there are no extra anchor points.

 

OFFSET.png

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Performance , Tools
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correct answers 1 Correct answer

Community Expert , Dec 19, 2020 Dec 19, 2020

Just change your settings for Joins (and/or Miter Limit > 4)

 

PathOffset_Gehrung_01.png

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Community Expert ,
Dec 19, 2020 Dec 19, 2020

Just change your settings for Joins (and/or Miter Limit > 4)

 

PathOffset_Gehrung_01.png

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Advocate ,
Dec 19, 2020 Dec 19, 2020

Piter, Hi.

 

I was able to duplicate your problem.

 

Zoom way in, select your mustache using Direction tool (white arrow)

Betcha you have 2 anchors not one.

With that very large offset, you do get that square offset shape.

 

To Fix, delete one anchor one each side using Pen minus tool.

 

K

Offset.png

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Community Expert ,
Dec 19, 2020 Dec 19, 2020

Both options mentioned are right, but maybe lowering the Miter Limit might cause huge corner ends in this case... If this happens it might be a solution to make the corners less angular in combination with lowering the Miter Limit. 

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Community Expert ,
Dec 19, 2020 Dec 19, 2020

Or to draw the outer shape at first. Then use Offset Path with negativ offset for creating the inner part of Santa Claus beard.

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Or use a very bold outward facing contour on the inner shape.

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Or …

 

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Community Expert ,
Dec 19, 2020 Dec 19, 2020

Lot's of options, haha! 

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Advocate ,
Dec 19, 2020 Dec 19, 2020

Totally agree Rob.  So many options.

 

Offset, Interesting topic, none the less. 😃

If we only we had OP's Illustrator file that would lessen this conversation.

 

K

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Community Expert ,
Dec 19, 2020 Dec 19, 2020

Piter,

 

I believe this exquisitely simple suggestion from Hans-Jürgen will get you there, with a sufficient(ly high) Miter Limit as he also suggested:

 

"Or use a very bold outward facing contour on the inner shape."

 

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Explorer ,
Dec 27, 2020 Dec 27, 2020

Yes! The first answer was the correct one. The funny thing is that I did move the number up and down but only a bit, so I didn't see any change until moving the number to 10!

 

Thanks for all your useful responses and happy new year!!!

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Community Expert ,
Dec 28, 2020 Dec 28, 2020
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For my small part you are welcome, Peter; and a happy new year to you, too.

 

The Miter Limit can be rather high for very sharp angles, and those angles obviously lead to correspondingly long spikes, sometimes even too long so they seem disproportionate or stick out of the (rest of the) artwork. In such cases the only (other) options are to let it default to the Bevel Join (as you have already seen with an insufficient Miter Limit) or to switch to Round Join which can be (even) less satisfactory; it can (sometimes) be used for a mouth or similar, but hardly for a moustache.

 

For that reason I have suggested a new feature, with the choice of a shortened spike as chosen by the user, either symmetrical (Obelisk) or one sided (Chisel); you can see it here (with a link to a rather long winded post with some crude imagery to show the concepts), and support it if you (ever) find it relevant.

 

Enhanced Miter Join with Obelisk/Chisel options for shortening spikes スパイクを短縮するためのオベリスク/チゼルオプションによるマ... 

 

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