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Participant
May 27, 2020
Answered

path to path gradient

  • May 27, 2020
  • 1 reply
  • 522 views

I try to make a bumpmap of a mountainside. My current idea is to trace the isohypse as paths and then fill them with a gradient from path to path.

I have not found a function that does exactly this, but I then tried it with the gradient mesh and only changing the colour of the nodes I already have. Unfortunately it then keeps messing the gradient up, if I make it with a freeform path, and creating each shape by modifying a rectangle is just horrible (especially trying to fit multiple adjecant contours.
Working with one big rectangle does also not feel like an option, because I cant create enclosed circles within a gradient mesh.

Does anyone has an idea, how to solve this?

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Correct answer Jeff Witchel, ACI

You may want to take a look at Blends between two or more paths. Here's an old video that should help.

http://www.jeffwitchel.net/2011/11/blend-tips/

 

1 reply

Jeff Witchel, ACI
Community Expert
Jeff Witchel, ACICommunity ExpertCorrect answer
Community Expert
May 27, 2020

You may want to take a look at Blends between two or more paths. Here's an old video that should help.

http://www.jeffwitchel.net/2011/11/blend-tips/