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Inspiring
April 21, 2010
Question

Plug in: develop on Windows platform but use on Mac OS

  • April 21, 2010
  • 1 reply
  • 824 views

I'm going to develop a plug in for Adobe Illustrator CS4. That plug in will be used on a Mac OS X V 10.6.1.

At the moment I have only a windows PC with Visual Studio 2005. Is it possible to create a plug in on the windows platform and use it on Mac OS later? Do I have to adapt the plug in for using on Mac OS however?

Many thanks!

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1 reply

April 22, 2010

Most of the code can be used on either platform, but there are a few things that would have to be changed. I believe there's a doc in the SDK that describes some of the differences.

A. Patterson
Inspiring
April 22, 2010

You can build a plugin on Windows and that should let you mostly get the guts of it working. But you can't share the binary between the two platforms. You'll need to setup a project in X-Code and there are a number of things that you'd have to do on the Mac side of things (as btemp mentioned). Particularly if you do anything with resources (which you have to do a little since both platforms need the PIPL). Still, most of the work would definitely be done if you had it up and running on Windows.

owitaAuthor
Inspiring
April 23, 2010

Many thanks for the answers. I will note your tips.