Preserve stroke aspect in 3D rotation
Hello,
Is it possible to preserve the stroke aspect when applying a 3D rotation effect? In other words, the object would undergo the roration but its stroke would not be thickenned and thinned according to the rotation, it would maintain a constant stroke width appearance throughout the rotated object.
As it is now, when I apply a 3D rotation to an object like a circle, the stroke's width varies after rotation (the stroke's visual appearance, not its stroke size in points, which remains constant).
This is for CS4.
Thanks.
