Re: Import custom brushes on Ipad Illustrator
July 2024 and still nothing??? I guess I will switch over to Affinity for the project I'm currently working on. I don't even know why I decided to try illustrator.
July 2024 and still nothing??? I guess I will switch over to Affinity for the project I'm currently working on. I don't even know why I decided to try illustrator.
Even if what you were saying were true (regarding Affinity Designer), of which I'm dubious, because I've got plenty of 3rd party brushes that I've scaled from, say, 2500 pixels square to 10k pixels square and they look every bit as crisp and sharp as they did at the smaller size. BUT... even if you were correct, unless you're creating work for billboards, it's really not an issue.
All vector art gets rasterized before it gets printed, so as long as it out looks as good as you would like it to at print size, it's a non-issue. Anything done for a magazine, book cover, cereal box, toy packaging, etc... is not going to be affected in the least. From what I've tested, I could print what I've done big enough to put on a car and it would still look perfect, so what's the issue?
Is this just about the idea of it all, or are you really doing jobs for billboards? I mean there are people who still do that. Plenty. I've done it. So what? There are tricks to that anyways. Plenty of billboard prints look like old fashioned print jobs up close, where you can see the CMYK print dots, but it works. Or they use illustrator's live trace function to create something no one would notice from a distance. But I digress...
I've seen you continue to make these arguments against Affinity and push for Illustrator when the only way to use brushes on the iPad version is too laborious to be practical in any way, but having used illustrator for years and having now used Affinity and seen the results, unless you're printing at huge sizes, your argument is acedemic. Teaching classes and writing books is great, but I do jobs for clients and see my work in print. I care about what is practical. That's the only thing I care about.
If Adobe wants to remain relevant, I suggest they start thinking a little more about what is practical and not only about what they think the standard should be. They could cater to both and let intelligent creators choose what they need when they need it rather than trying to gatekeep what they think is the way things should be. If they want to act that way, I'm happy to take my business elsewhere.
More and more creatives like/need to be mobile. I've got a Mac pro. I don't want to have a bulky laptop for when I need to be mobile. The iPad pro is amazing for letting me anywhere and still work, whether it be just me working when I'm with family, or when I'm with clients. Other companies seem to understand this. Adobe clearly does not. Photoshop is even more of a joke on the iPad than illustrator is. Maybe, just maybe, Adobe needs to go back and streamline their code so their programs aren't such data and memory hogs. Maybe then they could actually make iOS apps that are worth something.
@Michael325841914n45 schrieb:
Even if what you were saying were true (regarding Affinity Designer), of which I'm dubious,
So you do not believe what Serif is writing in their documentation? Interesting.
And also you think it's unreasonable to expect that you can use a brush and then expand it and then send this to your laser, engraver or plotter? To have something that you can then apply to your storefront? Yes, you could paint that with your nice brushes in Affinity Designer and then you can still autotrace it ... oops, no, it still can't trace.
Using a brush to create something can be an intermediate step (and I have seen these questions coming up regularly in this forum) and you then need to further process the results as vector art. Or it can actually be made for plotting. Ever heard of hobby plotters? That has been a trend for a couple of years now. Brushes are not just for painting. I would even assume that in vector art, painting is what they re least used for. And then also you might want to create artwork that you then use in (vector based) Adobe Animate.
You are accusing me of being too academic? Running out of arguments?
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