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How can I select just the outermost lines of a collection and thicken them? Just by click, click, carefully picking the outer lines is a very tedious process.
There must be a smart and fast way.
I downloaded the following file from the website pimpmydrawing.com. Sharing its screenshot and soft copy.
It has a very neat set of thick outlines and thin inner lines.
I would like to do the same for the following file. Sharing its screenshot and soft copy (geometry set1.ai).
I'm sharing the illustrator files via dropbox. I keep getting the following error when trying to attach directly here on the forum post.
https://www.dropbox.com/s/t2v3lbm1e10bnbe/geometry%20set1.ai?dl=0
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I improved the action, it now removes the old strokes and gives only the new fat stroke.
You can download it here:
https://shared-assets.adobe.com/link/cc29216b-481a-471c-4293-9ce6f83eb7fc
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For the geometric shapes I would make a copy and use shape builder on it to join the parts I want outlined.
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How would you select just the outer lines in the first go? Manual click click, lasso, etc. ?
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Another approach:
https://drive.google.com/file/d/1Ue-iMzDpz5-O3q6gLZ2AJZVNy0FuqbLJ/view?usp=sharing
- Download, unzip and open the sample file.
- Select all and apply the graphic style "Contour_Line_1".
Modify the graphic style if required.
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That's great, Kurt. I'm going to save that one for later.
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Thanks for the file. What your graphic style is doing is applying a new stroke. What I require is to specifically select the outermost lines in one go and modify them instead of creating addtional geometry. Isn't there a way to do it?
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You can try this, download and load this action, select all and run the action:
https://shared-assets.adobe.com/link/fb0ab699-3052-40e6-78a1-ec93de57e165
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If creating at least one addtional object or attribute is strictly undesired, then Doug's, Ton's as well as my approach are kind of inappropriate, of course.
Can you tell why it is unsuitable to take that route in this case?
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Right now I have only few geometry. When I have lots of geometry, it will increase the number of lines, thereby making file heavy and giving performance lag.
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I improved the action, it now removes the old strokes and gives only the new fat stroke.
You can download it here:
https://shared-assets.adobe.com/link/cc29216b-481a-471c-4293-9ce6f83eb7fc
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The action could be more has been improved by locking all other objects, apply the action to only the selection and unlock all in the end.
Otherwise it would convert all objects to Live Paint and back to normal objects, causing fills and stroke to be separated.
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Thanks a lot! It's an amazing action. Will take me hours or maybe a week to figure out how you did the magic. Even clicking on individual steps in your action doesn't explain much.
I get frequent popups "unlock all" is not available when the action does it job. Even though, the action works flawlessly. Any way to stop this message from appearing?
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Thanks, good to hear you liked it.
The action selects everything that is not selected and locks it.
After the action is done, it unlocks it.
If there is nothing to lock then it cannot unlock anything, I guess that is happening when the only thing in your file is what you select before playing the action.
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If the only thing in the file is what you select for the action, you could uncheck the Lock and Unlock All items in the action to get rid of the messages.
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"When I have lots of geometry, it will increase the number of lines, thereby making file heavy and giving performance lag."
Hmh, then your files must be incredibly huge.
Normally – at least nowadays on a modern machine – the additional paths or attributes should not cause noteworthy performance lags.
Can you perhaps share one of those huge files?
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These are pdf files. I'm still working on them in illustrator.
https://www.dropbox.com/s/121koo61mveqjan/zoom%20urban%20blocks.pdf?dl=0
https://www.dropbox.com/s/gt27qzpubva3j84/large%20urban%20blocks.pdf?dl=0
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Thanks for the sampe files.
Your large_urban_blocks.pdf file can be called pretty "huge" and it's rather obvious that it may not be a good idea to process all objects in one single shot. Neither with an action, nor with a graphic style. Chances are that Illustrator will then freeze or even crash.
I still do not think that the additional paths produced by the graphic style (followed by expanding appearance) or by Ton's first action (which I do like more than the second "destructive" action) will result in considerable performance lags. But that may of course vary on different machines.

