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Someone PLEASE help me troubleshoot the extrude and bevel ignoring holes inside shapes issue ive bee

Community Beginner ,
Mar 10, 2025 Mar 10, 2025
This has been driving me crazy!!! Im trying to make a mockup of a belt and in order to do so I needed to make holes inside the rectangle to show where the clasp goes. ISSUE IS no matter what I do to create those holes (wether its the shape builder tool or the pathfinder or even recreating the shape entirely) EXTRUDE AND BEVEL IGNORES THEM AND ESSENTIALLY JUST GIVES ME A RECTANGLE AS IF THOSE HOLES WERE NEVER THERE. Can someone please tell me what I Gotta do because I already updated illustrator, restarted it, expanded the shape, tried to see if it ignores other random shapes with holes (which magically it doesnt it only has an issue with this belt), etc.
TOPICS
Bug , Draw and design , How-to , Performance , Tools
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correct answers 3 Correct answers

Community Expert , Mar 12, 2025 Mar 12, 2025

The thing is too long.

WIth a shorter belt, it would work.

 

DOn't know why that is, because the classic 3D effect does it with your long belt.

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Community Expert , Mar 12, 2025 Mar 12, 2025

@Astonished_motivation5639  schrieb:

Hey @David30125243i5sb 

 

Hope you are doing good!

 

It sounds like Illustrator is not recognizing the holes as true cutouts. Try this:

 

 


 

You know, I have done all of that.

 

BTW. There is a group inside the compound path, which is not a good idea to have. But even without it, it will not work in 3D & materials. The belt needs to be shorter, then it works.

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Community Expert , Mar 12, 2025 Mar 12, 2025

Thanks. As Monika noticed, a shorter belt works and as often, the older classic 3d works fine and will give you editable vectors after expanding (instead of non-native art).

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Community Expert ,
Mar 11, 2025 Mar 11, 2025

Did you try to select the belt and the holes and use Object > Compound Path > Make?

(And 399 pt may be a little too much for the depth).

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Community Beginner ,
Mar 11, 2025 Mar 11, 2025

Hey Ton thanks for your reply I attached a video below to show you what exactly is going on because at the end of the video you can see i added another random circle and extrude and bevel worked perfectly fine so for some reason its only those circles it wants to ignore (and i have also tried manually making those circles like i did with that one at the end but it still decided to ignore them) so i honestly just think it's a bug but let me know if there is anything else i can try.

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Community Expert ,
Mar 12, 2025 Mar 12, 2025

Hi David, can you share an example file?

Save as pdf or rename .ai to .pdf to attach it to a post here.

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Community Beginner ,
Mar 12, 2025 Mar 12, 2025

Hey Tom, heres the pdf of the shape with holes. Let me know if you have any luck with it (also the shape does extrude properly with the classic 3d tool but since i change the material of the object after i need it to work with the new extrude and bevel tool) 

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Community Expert ,
Mar 12, 2025 Mar 12, 2025

The thing is too long.

WIth a shorter belt, it would work.

 

DOn't know why that is, because the classic 3D effect does it with your long belt.

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Community Expert ,
Mar 12, 2025 Mar 12, 2025

Thanks. As Monika noticed, a shorter belt works and as often, the older classic 3d works fine and will give you editable vectors after expanding (instead of non-native art).

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Community Beginner ,
Mar 12, 2025 Mar 12, 2025

Yea, that was the issue! big thanks to you both for getting to the bottom of this really appreciate your efforts.

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Community Expert ,
Mar 13, 2025 Mar 13, 2025
LATEST

Good to hear we could help.

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Explorer ,
Mar 12, 2025 Mar 12, 2025

Hey @David30125243i5sb 

 

Hope you are doing good!

 

It sounds like Illustrator is not recognizing the holes as true cutouts. Try this:

 

1) Ensure Compound Path: Select the belt and holes, then go to Object > Compound Path > Make before using Extrude and Bevel.

 

2) Outline Strokes: If your belt has strokes, go to Object > Path > Outline Stroke first.

 

3) Recreate with Path Finder: Use Minus Front in path finder instead of Shape Builder

 

4) Check Appearance Panel: Ensure no unwanted fills are applied.

 

Let me know if this helps!

 

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Community Expert ,
Mar 12, 2025 Mar 12, 2025

@Astonished_motivation5639  schrieb:

Hey @David30125243i5sb 

 

Hope you are doing good!

 

It sounds like Illustrator is not recognizing the holes as true cutouts. Try this:

 

 


 

You know, I have done all of that.

 

BTW. There is a group inside the compound path, which is not a good idea to have. But even without it, it will not work in 3D & materials. The belt needs to be shorter, then it works.

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Community Beginner ,
Mar 12, 2025 Mar 12, 2025

Thank you Monica for helping me out! I thought i was going crazy but now i see what the issue was. but on another note its weird that illustrator stops processing shapes that dont meet a certain size ratio (since i tried scaling the whole belt with the holes down and it still refused) so i wonder its possibly a bug that adobe should look at. Anyways Really appreciate your help Monica youve put an end to this saga! 

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Community Expert ,
Mar 12, 2025 Mar 12, 2025

No problem, you're welcome.

It was an interesting issue to dive into. BTW: when creating compound paths, you should really be careful avoid grouping them first. Groups inside compound paths can cause some weird issues in production.

 

You can report it as a bug here: https://illustrator.uservoice.com 

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