Copy link to clipboard
Copied
The thing is too long.
WIth a shorter belt, it would work.
DOn't know why that is, because the classic 3D effect does it with your long belt.
@Astonished_motivation5639 schrieb:
Hope you are doing good!
It sounds like Illustrator is not recognizing the holes as true cutouts. Try this:
You know, I have done all of that.
BTW. There is a group inside the compound path, which is not a good idea to have. But even without it, it will not work in 3D & materials. The belt needs to be shorter, then it works.
Thanks. As Monika noticed, a shorter belt works and as often, the older classic 3d works fine and will give you editable vectors after expanding (instead of non-native art).
Copy link to clipboard
Copied
Did you try to select the belt and the holes and use Object > Compound Path > Make?
(And 399 pt may be a little too much for the depth).
Copy link to clipboard
Copied
Hey Ton thanks for your reply I attached a video below to show you what exactly is going on because at the end of the video you can see i added another random circle and extrude and bevel worked perfectly fine so for some reason its only those circles it wants to ignore (and i have also tried manually making those circles like i did with that one at the end but it still decided to ignore them) so i honestly just think it's a bug but let me know if there is anything else i can try.
Copy link to clipboard
Copied
Hi David, can you share an example file?
Save as pdf or rename .ai to .pdf to attach it to a post here.
Copy link to clipboard
Copied
Copy link to clipboard
Copied
The thing is too long.
WIth a shorter belt, it would work.
DOn't know why that is, because the classic 3D effect does it with your long belt.
Copy link to clipboard
Copied
Thanks. As Monika noticed, a shorter belt works and as often, the older classic 3d works fine and will give you editable vectors after expanding (instead of non-native art).
Copy link to clipboard
Copied
Yea, that was the issue! big thanks to you both for getting to the bottom of this really appreciate your efforts.
Copy link to clipboard
Copied
Good to hear we could help.
Copy link to clipboard
Copied
Hope you are doing good!
It sounds like Illustrator is not recognizing the holes as true cutouts. Try this:
1) Ensure Compound Path: Select the belt and holes, then go to Object > Compound Path > Make before using Extrude and Bevel.
2) Outline Strokes: If your belt has strokes, go to Object > Path > Outline Stroke first.
3) Recreate with Path Finder: Use Minus Front in path finder instead of Shape Builder
4) Check Appearance Panel: Ensure no unwanted fills are applied.
Let me know if this helps!
Copy link to clipboard
Copied
@Astonished_motivation5639 schrieb:
Hope you are doing good!
It sounds like Illustrator is not recognizing the holes as true cutouts. Try this:
You know, I have done all of that.
BTW. There is a group inside the compound path, which is not a good idea to have. But even without it, it will not work in 3D & materials. The belt needs to be shorter, then it works.
Copy link to clipboard
Copied
Thank you Monica for helping me out! I thought i was going crazy but now i see what the issue was. but on another note its weird that illustrator stops processing shapes that dont meet a certain size ratio (since i tried scaling the whole belt with the holes down and it still refused) so i wonder its possibly a bug that adobe should look at. Anyways Really appreciate your help Monica youve put an end to this saga!
Copy link to clipboard
Copied
No problem, you're welcome.
It was an interesting issue to dive into. BTW: when creating compound paths, you should really be careful avoid grouping them first. Groups inside compound paths can cause some weird issues in production.
You can report it as a bug here: https://illustrator.uservoice.com
Find more inspiration, events, and resources on the new Adobe Community
Explore Now