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1

Illustrator - Rasterize to clipping mask

New Here ,
Dec 05, 2019 Dec 05, 2019

Is there a way to rasterize an object without having any transparency around the edges, ie. rasterizing to the edges of a cliping mask.

 

Example. I've got this (vector) logo with a clipping mask on the water part that goes outside the circle area:

Temp.JPG

 

So, when I rasterise it, I get this transperant area to the side of the image which I don't want:

Temp.JPG

Then I always have to crop it afterwards.

 

This is a big problem when you clip a small area on a big image. You get a huge transperant around the image.

 

Any help would be appreciated. Thx!

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correct answers 1 Correct answer

Guide , Dec 06, 2019 Dec 06, 2019

It's just an annoying behaviour of Illustrator. It bounds rasterised clipping masks using the content of the mask rather than the mask itself.

 

You can get around it by creating the desired shape using Pathfinder functions instead.

 

Or if your goal is a raterised logo for screen use, you could make your artboard match the dimensions of the circle, and Export For Screens.

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Community Expert ,
Dec 05, 2019 Dec 05, 2019

What is the size of your clipping mask in Points (or Pixels)?

EDIT

I see you are not talking about the circle.

What are you trying to rasterize, the wavy gradient, is that vector or an image?

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Community Expert ,
Dec 05, 2019 Dec 05, 2019

Maybe it is better to rasterize this in Photoshop and Trim to transparent pixels.

 

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Guide ,
Dec 06, 2019 Dec 06, 2019
LATEST

It's just an annoying behaviour of Illustrator. It bounds rasterised clipping masks using the content of the mask rather than the mask itself.

 

You can get around it by creating the desired shape using Pathfinder functions instead.

 

Or if your goal is a raterised logo for screen use, you could make your artboard match the dimensions of the circle, and Export For Screens.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines