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melaniebasspollard
Known Participant
June 24, 2020
Question

"clipping path lost on roundtrip to tiny" in SVG exports

  • June 24, 2020
  • 2 replies
  • 7271 views

I am experiencing issues with a long shadow blend I have a clipping path on. After exporting to SVG through the export panel, the SVG upon opening in Illustrator, has the message "clipping path lost on roundtrip to tiny" whereupon the clipping paths for the long shadow blends are cut off. I am not finding any solutions. Would appreciate any suggestions on the setings which are currently set to:
Styling: Internal CSS
Font: SVG
Images: Preserve

Object IDs: Layer Names

Decimal: 2

Minify and Responsive boxes are checked. 
The Illustrator files are being copied directly from Adobe Illustrators as .ai files and placed into Adobe XD. They place fine but when exporting through Zeplin, again the SVGs which look correct in Zeplin, have correct thumbnails in the SVG export at the root level, but upon opening are filled in with all shading lost. 
I am working in CC with all apps updated, on an iMac, High Sierra, 10.13.3, 3.4 GHz, Intel Core i7. 
Sincerely appreciate any suggestions! Thanks!

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2 replies

Participant
August 20, 2021

I was getting this error message also. I had some watercolor artwork I had vectorized, which ended up being too complex for adding a clipping mask. (I was making words with a watercolor texture) I removed the clipping mask and cropped it instead and that did the trick for me because it got rid of all the vector artwork that was hidden. This tutorial on cropping was very helpful. https://www.youtube.com/watch?v=jfPhEEcD4vs

Monika Gause
Community Expert
Community Expert
June 24, 2020

You created a blend with some hundred steps and exported that to SVG?

The file gets very complex then with an obscene amount of paths, which might just be too much for the SVG.

 

On top of that: SVG is a delivery file format. It should never be your working file format. As long as you're still working on a file, save as AI. Only then you save a native file and all your objects are still editable. e.g. the blend.

melaniebasspollard
Known Participant
June 24, 2020

Monika,

Thanks for your response. I created a blend to match some of the vector assets we're using from Adobe Stock.  
I'm sorry if I was not clear. The native file is definitely a ".ai" file that I'm exporting the components from using Illustrator's export window. I tested this earlier in development to ensure the blends would export directly from Illustrator as SVGs and didn't have a problem. But they were not inside of a clipping path which is a "cog" shape. 

Those assets I've been using have been very problematic in XD and Zeplin, largely due to blends and meshes. Are you saying that anything from Adobe Stock that uses blends with "some hundred steps" should not be exported as an SVG due to complexities? That would mean any of those Adobe Stock assets aren't compatible in XD to Zelpin. I'm super confused by this. 

I'm in touch with Zeplin team to see if they can help. Any other suggestions to solve the SVG export issue are much appreciated.

Monika Gause
Community Expert
Community Expert
June 24, 2020

Meshes will be converted to pixels anyway when exporting an SVG. SVG doesn't support them. Blends will be expanded to hundreds of paths (whatever number of steps you set up). For using them in apps or on the web that will be counterproductive anyway.