There has been tremendous requests to remove, or expand, the current size limits of the canvas in Illustrator in the following thread.
There was only one response from Adobe personnel in October 2017, and my understanding is they no longer are part of the project.
Can we have someone from Adobe followup on this request since it has received a lot of votes. I don't know if that feature request forum has been depreciated or not, or if feature requests should be made at a new site.
There has been a pretty long, on-going discussion about the art board size limit in the Illustrator Feature Requests forum. New comments are still being posted:
I'm not holding my breath for the current 227" X 227" limit to change. I suspect it has something to do with mathematical engineering "under the hood". I don't know of any vector-based drawing program has truly has things like unlimited zoom or unlimited art board sizes. CorelDRAW can technically allow art boards to go up to 1800" X 1800," but the program will become very annoyingly un-usable at that level. You'll get hit with max zoom limit warning boxes constantly at anything past 1000" X 1000". Object editing precision also starts to take a hit. There is definitely some kind of push-pull balance taking place.
what the heck are you creating that you want to work on something larger than 18 feet by 18 feet?
Signs, billboards, large banners, vehicle wraps/graphics, wall wraps, store-front window wraps, trade show graphics, etc. If someone is going to design those kinds of items within Adobe Illustrator the project usually must be designed at some scale level (such as 10% or 1" = 1') to fit within Illustrator's art board size limits. When the job is output it is critical for anyone else involved to scale the artwork up to the proper size before printing, cutting vinyl, routing parts, etc. Being able to design at full size removes that potential for error.
Some industry-specific applications (like SAi Flexi) are geared for large format design and can drive vinyl cutters, large format printers and other devices. But those applications have their own limitations. Flexi still isn't on the ball when it comes to fully supporting all the features of OpenType.
I've always had to do scale-downs as a designer, which sucks but is do-able. However, now I am on the production end having to get the artwork to 100% (real-world scale) ready for vinyl cutting, and have to break the artwork into strips for the vinyl roll feed. But the artwork is made of hundreds of overlapping and interlocking fragments that are intricate and extremely tedious to break up enough to pre-split the whole artwork so I can seamlessly split into overlapping vinyl strips. The width of the artwork is 379".
If Adobe allowed real-world OOH sizes, I could just size the artwork at 100% and place multiple overlapping artboards equal to the width of the vinyl roll (allowing for needed margins) under the artwork and export the panels. Easy-peasy. But now, it's near hell to get this seemingly simple job done. It makes no sense that the limit is soooooooooo small.
And as a side note regarding having to work in scale: besides not being able to do things at size, why then wouldn't Adobe include scale settings so designers could at least use real-world numbers even if the actual artwork is not that size.
Which version are you using?
in version 24.2.1 you can set up artboards of 60 metres.
Man, really?? This question means you are no proffessional at outdoor advertising. This limit increase workload - increase communication, increase chance for error, increase losses. Basically reducec incomes. Image you have to print 50 artworks. Sometimes the name of the file may be larger and you miss the 1:10 ratio. You print and throw it away. You design something, but forget to include the ratio in the file name, or in the email, since you are discussing other stuff as well. You pay for it.
OK, you'll say - "You print 50 things a day and don't have a proper workflow?" But imagine that... you work with other agencies, other designers (sometimes hired by the client itself), freelancers... Loads of things going on and the mainstream workflow doesn't invovle scaling of the graphics. So scaling it as an additional step, it breaks the workflow....
And come on, on Photoshop you can make larger artworks and it's raster based, wich in general translates to alot more resource demanding software.... Why the hell is that cap in Illustrator???????? And bealeave it or not, that's the reason we haven't bought Illustrator for our entire work process. So we have CorelDraw workstations and Illustrator as secondary software. And we are not the only ones... Fix that damn issue, it's a vector software..... Imagine if 3DSmax had a limit of 5 meters/227" for the models... Ridiculous!!!
With this behaviour you are loosing positions - Dreamweaver got forgotten, Flash got forgotten, etc.
"With this behaviour you are loosing positions - Dreamweaver got forgotten, Flash got forgotten, etc."
1. When answering, please read everything. You can set up canvas at large sizes.
2. 95% of folks in the forums are not Adobe. So who is the "you" youare addressing?
Yes PLEASE adobe...please remove the canvas size limitations. We need to set our files to the proper scale and ensure the end result is as needed for resolution and quality of our imagery. I am needing to design a vinyl graphic wall installation and the wall is 278'' long....this is not good that I cannot design this wall to-scale as illustrator is currently set up with the artboard size restrictions. Any update on this update would be great?! Thank you.
You may follow the links in posts #65 & 66 & 79 by Rama and Yogesh and Doug here,
In the old days the limit was 1296 pt or 18 in.
THANK YOU FOR BRINGING THIS UP AS WELL! There are people posting on that page almost EVERY DAY!!! 502 votes and over 300 comments. And all of those links above just link back to the same page!
I don't know why they keep dodging this issue, seems like this is the only program in the industry that has these types of size restraints.
Adobe keeps on coming out with these new programs for CC, why can't they develop a large format specific program? Not everybody needs a mobile app design program but there are definitely hundreds of people (and probably a lot more) who would benefit from this.
And I'm tired of people using the excuse "you should have seen what it use to be" or "in the old days".
It would be nice to at LEAST hear back from Adobe on this issue, many people feel ignored and are starting to use other programs for design and illustration.
And I'm tired of people using the excuse "you should have seen what it use to be" or "in the old days".
I believe Jacob meant it more as interesting trivia than excuse.
Ok, but that is totally beside the point. Are you trying to discuss the problem here or call people out? How did you even see my comment, I don't see any posts from you on this thread...
It's a message board. Everyone can see everything.
I don't see a lot to discuss. We all know the problem, as does Adobe, but there has been no word from Adobe on it in over two years.
So if you know there is an issue or problem about something in life you just ignore it and never speak up? If you saw someone getting beat up on the same corner for 2 years and nobody ever did anything about it you would just stand by and not say anything? We are just expressing our frustration over this, and considering I get feedback requests all the time when I open my programs, Adobe is clearly looking for suggestions, and that is what myself and hundreds of other people are doing.
I'm just explaining where I am coming from here.
If I see someone getting beat up, that's something I have the power to solve. This is shouting at a brick wall.
Well Doug, I wish I had your Zen-like approach to these types of things.
The kind assumption made by Doug about my old days comment in my post #5 is true.
I included four links in that post #5, and only one was to the Remove canvas size limits thread.
It may be worth (re)reading what Yogesh wrote (see the second last link) which expressly says that enlarging the Workspace/canvas size has its challenges:
Like any other feature, larger canvas has its own share of complexities, functional as well as performance, and we are looking for your feedback. We would like to hear your requirements *if you need larger canvas in your work*.
I believe the size limits and thereby the challenges may be related to inherent properties, maybe even comparable with other inherent properties such as the inaccuracy of Bezier circles/ellipses with 4 Anchor Points (shared by all Bezier based applications).
This is written after my returning from an(other) intriguing and far more complex and iterative double case of working to scale in the form of seed drill calibration for (barley) grain and clover/grass seeds to obtain the right seeding rates (the iteration including feedback in the form of actual seeding rates in the fields for readjustment).
"I don't know why they keep dodging this issue, seems like this is the only program in the industry that has these types of size restraints."
No vector-based drawing program has unlimited art board sizes. They all have their limits, as well as relative limits of precision, zoom, etc. For example, I use CorelDRAW quite a bit in sign design work (in addition to Adobe Illustrator). The max art board size in CorelDRAW is 1800" X 1800". But it's really only usable up to about 1000" in any direction; going bigger than that will bring up a pop up message saying "the zoom has exceeded the boundaries of the drawing space, your window will be adjusted accordingly."
I agree on this ., Make it larger . Corel is doing it already ,why cant adone jump on this as well. I know so many people who have left adobe to corel for this same reason and im tempted to do it also and use my money for what i need instead of what i cant get . I dont like scaling a image verus being able import a full size with hassle. If adobe doest make a change i will and i know many more who will as well. Adobe makes more than enough money to make a simple change to make things better for us and to keep us from going to corel .
I know the larger canvas is available, but I cannot just work with the artwork and have it automatically expand its maximum as needed. I have to specifically create another file and specify a larger-than-227 artboard for this feature to be available. It should be available live. As artwork from schematic is scaled up to 1:1 the file should just take it seemlessly instead of trying to scale up in the original file; run into the wall; start a new file with an oversized artboard; copy/paste from original to new; and then finally attempt the scale-up. Just let the max be the max in all cases. And if you're working with (e.g.) magazine artwork, the canvas could appear smaller for the sake of navigation, but if working with OOH, the canvas just naturally expands.
FEATURE REQUEST: Have a preference setting for the canvas to be X units of padding beyond exisitng artboards. Essentially, the canvas is a bounding box for all artboards with padding. Example: Canvas Padding = 10 in. (or ft. or %.... user choice of value and unit), and so a single 5"x5" artboard would have a 25"x25" canvas; and if adding another 5"x5" at 1" spacing to the right, the canvas would be 36"x25"> And if I drag the one of the artboards 50" away from the other (for whatever reason) the canvas will encompass them both with 10" all around, dynamically. The user wouldn't have to even consider additional step to have the workspace/canvas accommodate.
If you really need that flexibility, set up a new file with 1 artboard measuring 22,700" X 22,700". Set up all of your other artboards afterwards at any size you want (inside the first artboad). You'll have over 1891 square feet of space to work with. 100 times more space than with previous versions of Illustrator.