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Uniformly "Puff" (Inflate?) Objects

Community Beginner ,
Jun 02, 2020

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Hey there, Illustrators!

 

I have a dilemma that has plagued me for a long time now. I'm trying to uniformly "puff" shapes like stars and octogons. To do so, you'd think that Inflate would work well—after all, it works with squares: 

Screen Shot 2020-06-02 at 9.45.59 AM.png

But what I don't like about Inflate, is that you reduce the size of your shape, instead of the sides adhering to the anchor points. Better than Inflate appears to be FishEye:

Screen Shot 2020-06-02 at 9.45.49 AM.png

As you can see here, the anchor points remain the same, so the overall size of the shape remains the same as the original square.

 

Now the problem I'm running into is that these Effects don't work with any shape other than a square. For example, when I try doing the same with an octogon, you can see the shape does not uniformly puff out:

Screen Shot 2020-06-02 at 9.46.32 AM.png

Screen Shot 2020-06-02 at 9.46.44 AM.png

Whether using Inflate or FishEye, you can plainly see that only half of the sides end up actually puffing out. With Inflate, for some reason the diagonal sides refuse to distend outward, and with FishEye, the opposite occurs. The same inconsistencies occur with shapes like stars and, bizarrely, even circles, which, at least in my mind, should simply become enlarged by using either of these Warp Effects.

 

Does anyone know of a technique I could use to make my octogons puff out uniformly just like the squares in the first two images so that every side is evenly bloated? Thank you for your help!

 

Tai-kun

Correct answer by Tai-kun7 | Community Beginner

@Kurt_Gold, you've jogged my memory!!! I remember I'd done it once before, but it's not quite as simple as just applying the Pucker & Bloat Effect. Once you apply Pucker & Bloat, you then have to Expand the shape's Appearance, Add Anchor Points, and then delete every other anchor point, and you get the perfect puffed up shape. Thank you so much for your help!

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Uniformly "Puff" (Inflate?) Objects

Community Beginner ,
Jun 02, 2020

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Hey there, Illustrators!

 

I have a dilemma that has plagued me for a long time now. I'm trying to uniformly "puff" shapes like stars and octogons. To do so, you'd think that Inflate would work well—after all, it works with squares: 

Screen Shot 2020-06-02 at 9.45.59 AM.png

But what I don't like about Inflate, is that you reduce the size of your shape, instead of the sides adhering to the anchor points. Better than Inflate appears to be FishEye:

Screen Shot 2020-06-02 at 9.45.49 AM.png

As you can see here, the anchor points remain the same, so the overall size of the shape remains the same as the original square.

 

Now the problem I'm running into is that these Effects don't work with any shape other than a square. For example, when I try doing the same with an octogon, you can see the shape does not uniformly puff out:

Screen Shot 2020-06-02 at 9.46.32 AM.png

Screen Shot 2020-06-02 at 9.46.44 AM.png

Whether using Inflate or FishEye, you can plainly see that only half of the sides end up actually puffing out. With Inflate, for some reason the diagonal sides refuse to distend outward, and with FishEye, the opposite occurs. The same inconsistencies occur with shapes like stars and, bizarrely, even circles, which, at least in my mind, should simply become enlarged by using either of these Warp Effects.

 

Does anyone know of a technique I could use to make my octogons puff out uniformly just like the squares in the first two images so that every side is evenly bloated? Thank you for your help!

 

Tai-kun

Correct answer by Tai-kun7 | Community Beginner

@Kurt_Gold, you've jogged my memory!!! I remember I'd done it once before, but it's not quite as simple as just applying the Pucker & Bloat Effect. Once you apply Pucker & Bloat, you then have to Expand the shape's Appearance, Add Anchor Points, and then delete every other anchor point, and you get the perfect puffed up shape. Thank you so much for your help!

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Draw and design, How to, Tools

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Jun 02, 2020 0
Adobe Community Professional ,
Jun 02, 2020

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You may be able to get what you're looking for using the corner widgets for rounding corners. See screenshot.

Screen Shot 2020-06-02 at 1.21.30 PM.png

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Community Beginner ,
Jun 02, 2020

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@Jeff_Witchel__ACI, thank you for your input, but I'm afraid that's not quite right. I want the sides to puff out, so that they're rounded, not straight. But I do appreciate your reply nonetheless!

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Adobe Community Professional ,
Jun 02, 2020

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Effect menu > Distort & Transform > Pucker & Bloat isn't what you are looking for, is it?

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Adobe Community Professional ,
Jun 02, 2020

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Hi Kurt,

 

I thought about that. Works great, except the corner points stay where they were and just the sides are curved.

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Community Beginner ,
Jun 02, 2020

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@Kurt_Gold, you've jogged my memory!!! I remember I'd done it once before, but it's not quite as simple as just applying the Pucker & Bloat Effect. Once you apply Pucker & Bloat, you then have to Expand the shape's Appearance, Add Anchor Points, and then delete every other anchor point, and you get the perfect puffed up shape. Thank you so much for your help!

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