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If Are all the pictures can be enlarged to 160% with script in indesign cs6?

Advocate ,
Mar 07, 2014 Mar 07, 2014

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a book is composing ,but the gest feel the picture is too small,all want to  enlarged to 160%,

but there is Thousands pictrure, It is could be Achieve with script?

just like thist

elarge.jpg

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Guest
Mar 07, 2014 Mar 07, 2014

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This is a very blunt instrument:

var arrayOfImages = app.activeDocument.allGraphics;

app.activeWindow.transformReferencePoint = AnchorPoint.CENTER_ANCHOR;

for (var i = 0; i < arrayOfImages.length; i++) {

    var oneImage = arrayOfImages;

    if (!oneImage.locked && !oneImage.itemLayer.locked) {

    oneImage.horizontalScale = 160;

    oneImage.verticalScale = 160;

    }

}

I wonder if "transform" would be a better solution, but my scripting experience has a huge hole there.

oneImage.itemLayer is a puzzle to me; the ESTK data browser says it is invalid. Yet it works...

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Advocate ,
Mar 07, 2014 Mar 07, 2014

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HI

RobertKyle

Thank you very much,

The image is enlarge only insides, but the outline dose not be elarged

and the size is not 160%,

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Community Expert ,
Mar 07, 2014 Mar 07, 2014

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@Robert – recently we had this issue. You have to use the tranform() method together with a transformation matrix to scale container plus nested image in one go.

http://forums.adobe.com/message/6100033#6100033

Here an example with your scope allGraphics:

var scaleFactorX = 1.6;

var scaleFactorY = 1.6;

app.scriptPreferences.userInteractionLevel = UserInteractionLevels.interactWithAll;

app.doScript(

    scaleAllGraphicsToFactor, ScriptLanguage.JAVASCRIPT,

    [],

    UndoModes.ENTIRE_SCRIPT,

    "Scale all graphics with containers to factor: "+scaleFactorX+" x "+scaleFactorY

    );

function scaleAllGraphicsToFactor(){

var myDoc = app.documents[0];

var myGraphics = myDoc.allGraphics;

var myTransformationMatrix = app.transformationMatrices.add({horizontalScaleFactor:1, verticalScaleFactor:1});

myTransformationMatrix = myTransformationMatrix.scaleMatrix( scaleFactorX, scaleFactorY );

for(var n=0;n<myGraphics.length;n++){

    var myGraphicContainer = myGraphics.parent;

    if(myGraphicContainer.itemLayer.locked){continue};

    if(myGraphicContainer.locked){continue};

    myGraphicContainer.transform(

        CoordinateSpaces.pasteboardCoordinates,

        AnchorPoint.centerAnchor,

        myTransformationMatrix

        );

    };

};

Uwe

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Community Expert ,
Mar 07, 2014 Mar 07, 2014

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@喜狼_edny – if you are using my script snippet, there is a undo in one go for the whole action.

Furthermore if used with images anchored, make sure that the anchor settings are appropriate before.

Before:

(The container below is locked and will not scale)

AnchoredContainerFrame.png

Anchor settings with wrong anchor reference point settings (German UI):

WrongAnchorSettings.png

After scaling (new position according to the anchor settings):

AnchoredContainerAfterScale.png

Second try with different anchor settings:

RightAnchorSettings.png

After running the script:

AnchoredContainerWithChangedAnchorSettingsAfterScale.png

Note: images locked or images on locked layers will not be scaled.

This could be expanded. Eg. for images positioned on not visible layers.

Images on the pasteboard etc.pp.…

Uwe

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Community Expert ,
Mar 08, 2014 Mar 08, 2014

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Harbs of in-tools had a script like this a while back with a GUI so that values could be changed. However, I haven't used it in a while and have no idea if it works beyond CS5: http://in-tools.com/article/scripts-blog/scale-graphics-script/

If the answer wasn't in my post, perhaps it might be on my blog at colecandoo!

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