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InDesign Plugin SDK samples don't compile in XCode

Community Beginner ,
Apr 16, 2024 Apr 16, 2024

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I've just downloaded Plugins SDK 19.3.0.58. I'm running XCode 15.3 on Sonoma 14.4.

1. Open the SDKSamples workspace.
2. Build fails at line 73 integral_wrapper.hpp error 

integer value -1 is outside the valid range of values [0, 3] for this enumeration type

 

So, seemingly this is a Boost version issue. If I download the current Boost 1.84.0_1, I can use it with no problem in a new XCode C++ project. But, since Boost (1_74) is distributed *with* the sdk, we assume it's a strict dependency?

 

Any suggestions how I can resolve to get a functioning plugin development tooling set up?

 

TIA,

Jim

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Community Expert ,
Apr 17, 2024 Apr 17, 2024

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I suppose the recommended version for SDK 19 is XCode 14.2. Try that once

-Manans

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Community Beginner ,
Apr 17, 2024 Apr 17, 2024

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Thank you. It's a good suggestion, but unfortunately XCode 14.x can't run on MacOS Sonoma 😞 Can anyone share a combination ( MacOS version, XCode version, Plugins SDK version ) that they use successfully (and that can build the sdksamples workspace ) ?

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Community Expert ,
Apr 18, 2024 Apr 18, 2024

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I currently have SDK v19.0 and its sample plugins build fine for me on a MAC 12.7.3 and XCode 14.2

-Manan 

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Community Beginner ,
Apr 19, 2024 Apr 19, 2024

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Thank you. It turns out that MacOS Sonoma 14.4 + Xcode 15.3 is ok for *some* but not all of the sample projects in the SDKSamples workspace provided with the SDK. If you attempt to build the workspace (i.e. all projects) you see the failure (but unfortunately without any context so you can't which project failed to compile). If you try to build individual projects (e.g. BasicDialog), it will work for *some* of them. These projects don't have the dependency that won't compile. I have not checked *all* projects so I can't say which projects have the problem, but at least I've shown that *some* plugins can be built using the latest os+xcode.  

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Community Expert ,
Apr 22, 2024 Apr 22, 2024

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If I were you I would not spend time getting the unrecommended version of the development environment setup. It often is a time sink, you keep pouring in your time and effort and you keep hitting new issues.

-Manan

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Participant ,
Jul 25, 2024 Jul 25, 2024

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Have you solved?, because I'm in the exact same situation and thinking of moving from macos 14.5 to macos 12.x

@Manan Joshi 

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Community Expert ,
Jul 25, 2024 Jul 25, 2024

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The thing I solved for is how to run the desired version of XCode on MAC Os Sonoma. So I am still able to use XCode 14.2 and 13.3 on Mac Os 14.5 and my plugins build just fine and load too. As I suggested don't spend time making the non recommended version of XCode work, it is too much pain and who knows it might not even work.

-Manan

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