Hi Folks,
I'm very new to Xcode (I have only used it for couple of ID plugin development projects), and I'm hoping that someone could please give me a reality check; and perhaps even telling me what I might doing wrong...
So, I have been fighting a lot with Xcode 2.4.1 (PowerMac G5, 2.5GB RAM). It seems that it's really easy to break an InDesign Xcode project simply by poking around in the project's Build settings.
For example, I created a project with DollyXs and the project built without incident. Then I was poking around the project's build settings and clicked in the "Value" text edit field in the "Header Search Paths" setting. I then clicked out of it without typing anything. Once I did that, I could no longer build the project. Looking through the 3000+ build errors, it appears that the InDesign header files could not be found. I am sometimes able to get the project to build again by clicking in the same field and clicking out while changing the "Based On" popup menu (at the bottom of the settings window) to the different settings, but it often takes many tries.
The reason that I write this now is that I just had to reconstruct a project (for the third time) in order to get it to working again. Before reconstruction, I was able to get it to build, but my built plugin wound up crashing the debug build of InDesign at startup. The crash was memory related and I could not get the debugger to work with the project, so I could not figure out where is was going wrong. After a bunch of time trying to figure out what was wrong, I gave up and and I used Dolly to create a new project. I then re-added all of my existing source files, and the project ran without error.
Does anyone else here have this issue, or is it just me? Could this be an issue with the way DollyXs creates the file? I find it hard to believe that Xcode is this touchy, but it sure seems like it is to me.
-- Jim