Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
  • 한국 커뮤니티
0

Catalog not seeing photos after moving a large number of images.

Engaged ,
Jan 29, 2025 Jan 29, 2025

I got a new SSD to replace an older HDD and moved a few thousands pictures from the HDD to the SSD. Performed the move from within LrC.  That was very slow but it seems to have worked properly.

Went back to the LrC and it was no longer seeing/listing images in various places.

I even tried to reimport pictures but LrC would not import because LrC could see that it already had them.

But LrC would not show them. For example, a folder with 450 pictures (on file explorer), LrC would show only 12 pictures.

Read forums, deleted the preview file and restarted LrC.

No change.

Re-read forum for another solution and created a new catalog file (!). And then imported from the old catalog file.

LrC now showing all images in some folders that did not show previously.

But there are still folders that don't show at all!!

"Synchronize Folder" does not work. At least it does not see folders/images to be imported.

Trying to use "Synchronize Folder" on an entire drive does not see folders/images to be imported.

It seems like importing from the old Catalog imported the problems.

Should I create a new Catalog again and not import from the old one?

Moving images from folder to folder (within LrC) hangs after a few images and the progress bar stops.

What is going on?

I have reasonably performing machine/SSDs and transferring images in file explorer works very well (like 40GB in a few seconds).

Please help. (or provide additional swear words :-))

 

------------------------------------------------

Lightroom Classic version: 14.1.1 [ 202412150940-551fb044 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 11 - Business Edition
Version: 11.0.26100
Application architecture: x64
System architecture: x64
Logical processor count: 16
Processor speed: 3.6GHz
SqLite Version: 3.36.0
CPU Utilisation: 1.0%
Power Source: Plugged In
Built-in memory: 65348.6 MB
Dedicated GPU memory used by Lightroom: 6490.9MB / 12012.0MB (54%)
Real memory available to Lightroom: 65348.6 MB
Real memory used by Lightroom: 8598.7 MB (13.1%)
Virtual memory used by Lightroom: 16025.8 MB
GDI objects count: 1217
USER objects count: 3580
Process handles count: 6886
Memory cache size: 0.0MB
Internal Camera Raw version: 17.1 [ 2098 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 2391MB / 32674MB (7%)
Camera Raw real memory: -1771MB / 65348MB (-2%)
 
Cache1: 
NT- RAM:0.0MB, VRAM:0.0MB, Combined:0.0MB
 
Cache2: 
m:0.0MB, n:0.0MB
 
U-main: 218.0MB
 
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Standard Preview Size: 2560 pixels
Displays: 1) 2560x1440
Input types: Multitouch: No, Integrated touch: No, Integrated pen: Yes, External touch: No, External pen: Yes, Keyboard: No
 
Graphics Processor Info: 
DirectX: NVIDIA GeForce RTX 4070 (32.0.15.6636)
Init State: GPU for Export supported by default
User Preference: GPU for Image Processing Enabled
Enable HDR in Library: OFF
 
Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
Library Path: C:\Users\User\Pictures\Lightroom\Lightroom Catalog.lrcat
Settings Folder: C:\Users\User\AppData\Roaming\Adobe\Lightroom
 
Installed Plugins: 
1) AdobeStock
2) ColorChecker Camera Calibration
3) Flickr
4) Helicon Focus Export
5) Logi Plugin
6) Loupedeck2
7) ON1 Photo RAW 2025
 
Config.lua flags: 
 
Adapter #1: Vendor : 10de
Device : 2786
Subsystem : 13ce196e
Revision : a1
Video Memory : 12012
Adapter #2: Vendor : 8086
Device : 3e98
Subsystem : 86941043
Revision : 0
Video Memory : 80
Adapter #3: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: System Default - Out 1-2 (MOTU M Series)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x26
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce RTX 4070/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 566.36
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 

 

TOPICS
Windows
1.4K
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Jan 30, 2025 Jan 30, 2025

I got a new SSD to replace an older HDD and moved a few thousands pictures from the HDD to the SSD. Performed the move from within LrC.  That was very slow but it seems to have worked properly.

Went back to the LrC and it was no longer seeing/listing images in various places.

 

The last sentence contradicts the sentence that says everything worked properly. Perhaps everything worked and you are looking in the wrong place, or perhaps everything did not work properly, we can't tell which is the case from your description.

 

I even tried to reimport pictures but LrC would not import because LrC could see that it already had them.

But LrC would not show them. For example, a folder with 450 pictures (on file explorer), LrC would show only 12 pictures.

 

This is a very good sign that the move didn't work properly, although I don't know why.

 

Please try this (all four steps, in order) in LrC to locate the photos:

1. In the Lightroom Classic Library Module, on the left, under Catalog, click on All Photographs
2. Turn off all filters (Ctrl-L once or twice)
3. Turn off all stacking (Photo->Stacking->Expand All Stacks)
4. Search for at least one of these photos by file name using the Lightroom Classic Filter Bar

 

Report back the results of these 4 steps.

 

Also, please note that Importing file more than once is never a solution to anything. Creating a new catalog does not solve this problem either. You need to follow the 4 step search that I described.

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Engaged ,
Jan 30, 2025 Jan 30, 2025
quote

I got a new SSD to replace an older HDD and moved a few thousands pictures from the HDD to the SSD. Performed the move from within LrC.  That was very slow but it seems to have worked properly.

Went back to the LrC and it was no longer seeing/listing images in various places.

 

The last sentence contradicts the sentence that says everything worked properly. Perhaps everything worked and you are looking in the wrong place, or perhaps everything did not work properly, we can't tell which is the case from your description.

quote

I could see in Windows file explorer that all the files/images were moved properly. They just did not (all) show up in LrC. 🙁 I believe I said something like that in my original post. 


@dj_paige  a

@dj_paige  a écrit :

 

This is a very good sign that the move didn't work properly, although I don't know why. 

 

I know from checking in Windows file explorer the the files were properly moved. It just seems that LrC catalog lost track of them. 🤷🏼‍

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Enthusiast ,
Jan 30, 2025 Jan 30, 2025

@SdeGat 

 

Do you have a backup of your catalog?

 

When you moved your files from the old HDD to the new SSD, is the only change in location the drive letter?

 

If you do have a backup, can you make a copy of the backup catalog (don't mess with your backup), open the copy in LrC and try locating all the missing folders/photos.

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Engaged ,
Jan 30, 2025 Jan 30, 2025
quote

@SdeGat 

Do you have a backup of your catalog?

Yes, I backup my catalog every time I get out of LrC. I have plenty of backup catalogs.

 

When you moved your files from the old HDD to the new SSD, is the only change in location the drive letter?

Basically, yes.

 

If you do have a backup, can you make a copy of the backup catalog (don't mess with your backup), open the copy in LrC and try locating all the missing folders/photos.

LrC is not letting me do that as it doesn't know it's missing files/folders. See below.

 


By @drtonyb

 

Let me show you:

1: what I see in LrC in the 2024 folder

2: what is actually available/present on my SSD in that same 2024 folder

 

So I went back into File Explorer and dug into each of the folders in screenshot #2 below and found out that the pictures were all gone. The folders are there but the images are gone. When I re-created a new Catalog, LrC moved all of my image files into dated folders. 😞

 

1:

Screenshot 2025-01-30 191728.png

2:

Screenshot 2025-01-30 192357.png

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Jan 31, 2025 Jan 31, 2025

When I re-created a new Catalog, LrC moved all of my image files into dated folders.

 

This is a good sign that you Imported the photos to create a new catalog, which is completely the wrong thing to do. And worse yet, you used COPY instead of ADD when you imported.

 

Even though you said you performed the move entirely in LrC, your results indicate this is not what you did, there was no "move", you used Import.


So, the solution is to find backups of your catalog file and backups of all your photos (in their original folders) from just before this "move", and restore those. Then, get that running properly, do not Import any photos, but re-connect in LrC if necessary. Then do the move of photos in your operating system and reconnect, following these instructions (scroll down to "Part 2 — Updating Folder Location")

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Engaged ,
Jan 31, 2025 Jan 31, 2025
quote

When I re-created a new Catalog, LrC moved all of my image files into dated folders.

 

This is a good sign that you Imported the photos to create a new catalog, which is completely the wrong thing to do. And worse yet, you used COPY instead of ADD when you imported.

 

I wish I had used COPY instead of ADD but that was not the case. When I started LrC with a new empty catalog, LrC moved all of my pictures into dated folders (like an import) leaving a bunch of empty folders all over the place. 😞

 

Even though you said you performed the move entirely in LrC, your results indicate this is not what you did, there was no "move", you used Import.

 

You are confused with my first step that caused the problem; I moved pictures from an older HDD to a new SSD all within LrC. It is then that LrC lost track of pictures. In step 2 only, did I restart LrC with a new empty Catalog.


So, the solution is to find backups of your catalog file and backups of all your photos (in their original folders) from just before this "move", and restore those. Then, get that running properly, do not Import any photos, but re-connect in LrC if necessary. Then do the move of photos in your operating system and reconnect, following these instructions (scroll down to "Part 2 — Updating Folder Location")

 

That's not possible anymore since my pictures are now all in dated folders. 😞


By @dj_paige

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Jan 31, 2025 Jan 31, 2025

That's not possible anymore since my pictures are now all in dated folders.

 

If you have backups of your photos in their original folder layout, it is possible.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Engaged ,
Jan 31, 2025 Jan 31, 2025
quote

That's not possible anymore since my pictures are now all in dated folders.

 

If you have backups of your photos in their original folder layout, it is possible.


By @dj_paige

 

Good point @dj_paige🙂

My backup process is already (re)configured for the new drives though and I cannot see the older one such as the HDD whose files got moved to the SSD. 😞

Thanks for the help/advice.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Enthusiast ,
Jan 31, 2025 Jan 31, 2025

@SdeGat 

 

I still struggling to fully understand what you did. Initially, you moved your photos from the HDD to the SSD using LrC. Although you said that seemed to work, can you be clearer about how you actually did that?

 

LrC is not the best way to move a whole disc of photos to another drive.

 

Once you completed the 'move', LrC didn't show all the photos, despite you confirming they were actually now on the SSD.

 

What you did next has ruined your folder structure on the SSD. Exactly what was this?

 

You need two things: a backup of your HDD with the images in their original folders before the move to the SSD; and a backup of the LrC catalog before you moved to the SSD.

 

If you don't have both of these, I'm afraid no one can help.

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Engaged ,
Jan 31, 2025 Jan 31, 2025
quote

@SdeGat 

 

I still struggling to fully understand what you did. Initially, you moved your photos from the HDD to the SSD using LrC. Although you said that seemed to work, can you be clearer about how you actually did that?

Yes; dragged the "pictures" folder from drive E: to drive H:

 

LrC is not the best way to move a whole disc of photos to another drive.

Well, I guess I know that now but my thinking was that the Catalog would be updated with the move process when doing it within LrC.

 

Once you completed the 'move', LrC didn't show all the photos, despite you confirming they were actually now on the SSD.

Yes.

 

What you did next has ruined your folder structure on the SSD. Exactly what was this?

Started LrC while holding the "alt" key as indications were that my catalog was likely corrupt. That allows a user to start a fresh empty catalog. The problem was that pictures were moved by the new catalog import process (I don't remember seeing the option of leaving the files in place).

 

You need two things: a backup of your HDD with the images in their original folders before the move to the SSD; and a backup of the LrC catalog before you moved to the SSD.

I have plenty of Catalog backups but the backup of my images/folders is no longer available as it "disappeared" when I reconfigured my drives (no longer have the HDD from which the pictures were moved from).

 

If you don't have both of these, I'm afraid no one can help.

I think you're right. 😞 I should just close/delete this thread.

 


Thanks @drtonyb

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Enthusiast ,
Jan 31, 2025 Jan 31, 2025

@SdeGat 

Starting a new catalog and Importing was an unfortunate mistake, but you know that.

 

If you have a backup catalog, you could open a copy of that and use the folder structure under Pictures to reconstruct the original folder structure of your SSD. Then you would need to manually (outside of LrC) move all photos back to their original folders from where they are now located. A long process depending on your original structure and how mixed up they are now, but I think it is achievable.

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Enthusiast ,
Jan 30, 2025 Jan 30, 2025

@SdeGat 

 

"LrC is not letting me do that as it doesn't know it's missing files/folders. See below."

 

I don't follow. If you extract the last backup from before you moved your photos, and opened that catalog, LrC should have the orginal folders located on your HDD. They should be all missing if these are no longer on your HDD. Using Locate Missing Folders to relink them to your SSD should resolve this.

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Engaged ,
Jan 31, 2025 Jan 31, 2025

@drtonyb the answer to that is above somewhere: "When I re-created a new Catalog, LrC moved all of my image files into dated folders." LrC actually moved them all leaving empty folders all over the place.  😞

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Engaged ,
Feb 01, 2025 Feb 01, 2025

If I go back to my original problem that is still there, I found a good example to illustrate.

 

In case that @drtonyb@dj_paige or anyone else would know how to fix this...

 

1. LrC shows 4 sub-folders in the 2021 folder

2. File explorer shows a lot more

3. LrC Synchronize can see the 203 missing pictures 

4. LrC Import cannot import the actual pictures

 

3d0f1d4f-71a0-4221-accf-b4f43ff12e08.png

Screenshot 2025-02-01 170540.png

798271e6-d6ef-4a64-9848-f6c2efc31459.pnge1bdc405-6c1d-4e1c-9fc5-aa1f5bff7ec3.png

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Enthusiast ,
Feb 01, 2025 Feb 01, 2025

@SdeGat 

 

When Synchronizing, check the "Show import dialog before importing" option so you can see the Import settings and what LrC is/isn't seeing. Without seeing the Import dialog, it's difficult to access.

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Engaged ,
Feb 02, 2025 Feb 02, 2025
LATEST

Thanks again @drtonyb

I did and I could see the 200 pictures appear with the checkmark and then disappear one-by-one as if they were already in the Catalog. And thus, nothing to be imported. 😞

Could it be that I have those pictures elsewhere in another folder?

 

I did a test with one picture that I know is under 2021 on C: drive and the Catalog still has it under another folder on H: drive

Screenshot 2025-02-02 145415.png

So I re-synchronized H: drive and was able to import the folders under 2021 on C: drive !!! 🙂

How can I "force" an overall Synchronize for my entire Catalog?

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines