Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
  • 한국 커뮤니티
0

Lightroom classic is slow

New Here ,
May 28, 2025 May 28, 2025

Hello, The software has been very slow since the last update. I have an XPS 15 laptop with 64GB of RAM. When I'm working in Lightroom, I constantly have to close everything and restart to regain some speed. However, neither the processor and the RAM ever exceed 40% and 30% of their capacity under Windows.

 

What can i do ?

 

TOPICS
Windows
1.8K
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Explorer , May 30, 2025 May 30, 2025

Bonjour Jean francois! Tout d'abord, je tiens à vous remercier pour votre commentaire, qui a mis en évidence quelque chose que je n'avais pas encore fait et a résolu mon problème.

 

Acho que consegui resolver o problema. Além dos lixos de aplicativos desnecessários do Windows e que deveria ser opcional instalar ou não, eles ainda não por satifeitos ativam IA sem resolver vários problemas de bild corrompidos e atualizações que corrompe o sistema operacional. É uma pena que a maioria dos programas d

...
Translate
Explorer ,
May 29, 2025 May 29, 2025

We're waiting for the experts.
But I bet the problem is with the video card. And since Adobe isn't interested, they'll just tell you to disable it, and it won't work as well as before, but it'll be more stable.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
May 29, 2025 May 29, 2025

@jean-francoisl71678504  Please provide a copy of your 'System Info'. This can be get from the LrC Help > System Info menu item. There's a copy button in the System Info dialog. Press this button and paste the info into your next forum post.

 

My System: Intel i7-8700K - 64GB RAM - NVidia Geforce RTX 3060 - Windows 11 Pro 24H2 -- LR-Classic 14 - Photoshop 26 - Nik Collection 8 - PureRAW 5 - Topaz PhotoAI 4
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
May 29, 2025 May 29, 2025
Version Lightroom Classic: 14.3.1 [ 202505061331-b063faef ]
Licence: Creative Cloud
Paramètre de langue: fr
Système d'exploitation : Windows 11 - Home Premium Edition
Version : 11.0.26100
Architecture de l'application : x64
Architecture du système : x64
Nombre de processeurs logiques: 20
Vitesse du processeur : 2,9Ghz
Version SQLite: 3.36.0
Utilisation du CPU: 1,0%
Source d’alimentation: Branché
Mémoire intégrée : 65207,0 Mo
Mémoire GPU dédiée utilisée par Lightroom: 1532,3Mo / 7951,0Mo (19%)
Mémoire réelle disponible pour Lightroom : 65207,0 Mo
Mémoire réelle utilisée par Lightroom : 20515,6 Mo (31,4%)
Mémoire virtuelle utilisée par Lightroom : 22285,4 Mo
Nombre d'objets GDI : 974
Nombre d'objets utilisateur : 3213
Nombre de processus gérés : 7166
Taille de la mémoire cache : 4753,6Mo
Version interne de Camera Raw: 17.3.1 [ 2227 ]
Nombre maximal de liens utilisé par Camera Raw  : 5
Optimisation SIMD de Camera Raw : SSE2,AVX,AVX2
Mémoire virtuelle de Camera Raw: 1432Mo / 32603Mo (4%)
Mémoire réelle de Camera Raw: 1463Mo / 65207Mo (2%)
 
Cache1: 
NT- RAM:0,0MB, VRAM:0,0MB, Combined:0,0MB
 
Cache2: 
m:4753,6Mo, n:0,0Mo
 
U-main: 106,0Mo
 
Paramètre PPP du système : 144 PPP (mode haute résolution)
Composition sur le Bureau activée: Oui
Taille d’aperçu standard: 3862 pixels
Affichages : 1) 3456x2160, 2) 3840x2160
Types d'entrée: Tactile multipoint : Oui, Tactile intégré : Oui, Plume intégrée : Non, Tactile externe : Non, Plume externe : Non, Clavier : Non
 
Informations relatives au processeur graphique : 
DirectX: NVIDIA GeForce RTX 4070 Laptop GPU (32.0.15.6590)
État initial: GPU pour l'exportation pris en charge par défaut
Préférence utilisateur: Désactivé
 
Dossier de l'application : C:\Program Files\Adobe\Adobe Lightroom Classic
Chemin d'accès à la bibliothèque : C:\Users\paule\Pictures\Printemps 25\Printemps 25.lrcat
Dossier des paramètres : C:\Users\paule\AppData\Roaming\Adobe\Lightroom
 
Modules installés : 
1) Adobe Stock
2) Canon Print Studio Pro
3) Flickr
4) HDR Efex Pro 2
5) Loupedeck2
6) Paramètres du plugin
 
Marqueurs Config.lua: 
 
Adaptateur n° 1: Fournisseur : 10de
Appareil : 2820
Sous-système : beb1028
Révision : a1
Mémoire vidéo : 7951
Adaptateur n° 2: Fournisseur : 8086
Appareil : a7a0
Sous-système : beb1028
Révision : 4
Mémoire vidéo : 80
Adaptateur n° 3: Fournisseur : 1414
Appareil : 8c
Sous-système : 0
Révision : 0
Mémoire vidéo : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: System Default - Speakers (Realtek(R) Audio)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x26
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce RTX 4070 Laptop GPU/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 565.90
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
May 29, 2025 May 29, 2025

Hi @jean-francoisl71678504 Thank you for reaching out and providing the system information AxelMatt asked!

 

Here are a few things you can try out to improve the performance:

 

1) Optimize Catalog: Go to File > Optimize Catalog and let Lightroom perform this maintenance task.
Increase Camera Raw Cache Size: In Lightroom, go to Edit > Preferences > Performance. Increase the Camera Raw Cache Size to 10GB or more. Consider placing this cache on your fastest SSD if it isn't already.

 

2) Standard Preview Size: Ensure your standard preview size (in Catalog Settings > File Handling) isn't unnecessarily large for your typical viewing habits.

 

3) Check for a GPU related issue: Go to Edit > Preferences > Performance.
Try setting "Use Graphics Processor" to Off. Restart Lightroom and test.
If that helps, there's likely a GPU-related issue. If it doesn't, set it back to Auto or your preferred setting.

 

4) Reset Lightroom preferences: Backup your preferences first! (Find locations here: https://adobe.ly/3HfsYu8) and copy-paste the file to a safe location.
To reset, hold down Alt + Shift (Windows) while launching Lightroom Classic. Confirm that you want to reset preferences.

 

5) Hard Drive Space: Ensure your system drive (C:) and the drive where your Lightroom catalog and previews are stored have at least 20-25% free space.

 

Try these out and see if it fixes anything and let us know how it goes!

For more information you can refer to this Helpx article. https://helpx.adobe.com/lightroom-classic/kb/optimize-performance-lightroom.html

Cheers!

Noel
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
May 29, 2025 May 29, 2025

In your System Info I see that you don't use the recent version of the graphic device driver. GotoNVidia's website and search for the latest version, download and install it. Then check again. Make sure that you're using the Studio version of the driver and not the Game Ready version.

 

If you have buldin a CPU with an internal graphic processor disable the processor internal graphic card.

To disable  use the Device Manager on Windows. In the Device Manager, right-click the card's name and choose Disable.

 

AxelMatt_0-1748533238496.png

 

 

 

 

My System: Intel i7-8700K - 64GB RAM - NVidia Geforce RTX 3060 - Windows 11 Pro 24H2 -- LR-Classic 14 - Photoshop 26 - Nik Collection 8 - PureRAW 5 - Topaz PhotoAI 4
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
May 29, 2025 May 29, 2025
 
Informations relatives au processeur graphique : 
DirectX: NVIDIA GeForce RTX 4070 Laptop GPU (32.0.15.6590)
État initial: GPU pour l'exportation pris en charge par défaut
Préférence utilisateur: Désactivé

 

Your GPU driver is old (version 565.90). The GPU is also disabled according to the system info.

Downoad the latest Studio driver from here – version 576.52 and install it

https://www.nvidia.com/en-us/drivers/details/245676/

 

 

 
Adaptateur n° 2: Fournisseur : 8086
Appareil : a7a0
Sous-système : beb1028
Révision : 4
Mémoire vidéo : 80

 

You also have an integrated GPU – Iris Xe Graphics that seems to be active.

Adobe software doesn't work well with dual GPUs.

Go to Control panel > Device manager > Display adapters.

Right click Iris Xe Graphics and choose Disable device. (do not disable the RTX 4070)

 

Win-device-manager-disable.png

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
May 29, 2025 May 29, 2025

Ok thanks,  i get the latest Studio driver of Nvidia and it's seem to be a little bit faster.

But i can't disable the integrated GPU because a have a second screen connected to my laptop and it's disconnect if i do that.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
May 30, 2025 May 30, 2025
quote

But i can't disable the integrated GPU because a have a second screen connected to my laptop and it's disconnect if i do that.


By @jean-francoisl71678504

 

It should be possible to connect the external screen to the RTX 4070.

It's not something I'm familiar with, but I found this on a Microsoft forum.

https://answers.microsoft.com/en-us/windows/forum/all/how-to-connect-external-display-to-the-dedicat...

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Jul 18, 2025 Jul 18, 2025

@Noel Orridge  Just trying to glom onto this thread but for my own purposes. Briefly, I'm on a 4 year old M1 Mac and also have 166K files in my Lightroom CC. Now if I do anything, there is a terrible time penalty. I'll take any advice, given enoiugh back and forth times for this asyncronous conversation. I have been startin g a purge campaign, to fianlly admit that I do not personally need all the photos I typically shoot, so have been  Xing many and then filtering to X and Delete from System, WHich then runs into all sorts iof errors after I come back from the extreme long process times to even see the errors. I also notice "Invalid..." in gray next to many sub folders. Is 166K files too much for Lightroom CLassic on any system?

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
May 29, 2025 May 29, 2025

Slow doing what tasks in Lightroom Classic? Please be specific and detailed.

 

Please also check to make sure that synching with the cloud is off, face detection is off, address lookup is off. If you are someone who doesn't use one or all of these features, don't say "I don't use those", that's not what I want you to do. I want you to visually check that these are off (or paused).

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
May 29, 2025 May 29, 2025

Thanks, yes i have look and it's on paused.

Ok it'S slow when i change the picture in development and when i work on the picture.

But i put the latest version of me Nvidia card driver and now it's a little bit faster.

I also unlock  "Limit the memory cache video" and  put "Use Graphics Processor" on "auto"

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
May 30, 2025 May 30, 2025

Bonjour Jean francois! Tout d'abord, je tiens à vous remercier pour votre commentaire, qui a mis en évidence quelque chose que je n'avais pas encore fait et a résolu mon problème.

 

Acho que consegui resolver o problema. Além dos lixos de aplicativos desnecessários do Windows e que deveria ser opcional instalar ou não, eles ainda não por satifeitos ativam IA sem resolver vários problemas de bild corrompidos e atualizações que corrompe o sistema operacional. É uma pena que a maioria dos programas da Adobe, não são oficialmente suportados no Linux.

Vamos lá:

 

Primeiro fiz outra formatação limpa do Win11 e quando chegou na parte selecionar idioma você dá um F10 vai acessar o cmd administrador e vai digitar

 

START MS-CXH:LOCALONLY   enter

 

vai seguir a instalação sem ativar a conta microsoft e sem instalar todos os aplicativos que não são úteis incluindo o OneDrive que de fato é um dos grandes vilões de diminuir o rendimento da máquina.

Depois disso já no win na área de trabalho sem fazer nada apenas entgre no cmd administrador e digita esse comando:

 

oobe \bypassnro    enter

 

reinicie a máquina vá no c:  depois usuarios depois acesse uma das pasta voce vai ver a pasta do onedrive vazia pode excluir e o mal se foi.

 

Eu reparei em uma conversa sua no grupo e vim para agradecer o comentário que me fez despertar pelo assunto que eu não tinha me ligado. Verificar se o Drive Studio estava instalado ou faltava atualização. E acredite estava sem instalar pois o que estva atualizado na máquina era o drive game ready. Fiz a instalação do Drive Studio e fluiu tudo bem. Instalei a versão 576.52 lançada 19.maio.2025.

 

É isso, agradeço a todos e Adobe por criar esse meio de comunicação de todos os usuário pelo mundo.

 

um abraço, bonne chance et à bientôt

APontes

 

* É tempo de Botafogo, o melhor do mundo! *

Brasil

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
May 29, 2025 May 29, 2025

Boa tarde Jean O meu também está lento e continua. Ja fiz de tudo e nada resolve. Já formatei do zero 2x e nada. Espero que adobe possa me ajudar aqui.

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
May 29, 2025 May 29, 2025

Hello @Dăuceanu and @APontes 

 

It would be best if you start a new thread and explain your problem in detail, stating clearly what is slow and what hardware you have. People will be happy to help you in a new thread. Please do not continue to discuss your problem in this thread.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
May 29, 2025 May 29, 2025

Seria aqui mesmo pq eu tinha feito isso em outra sala.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
May 29, 2025 May 29, 2025

eu nem sei mexer em comunidade estou atirando para todo lado para ter ajuda. Meu equipamento só tem 3 meses de uso e está limpo só adobe trabalhando e já formatei 2 vezes e na última disseram que era o meu OneDrive eu arranquei ele e só piorou. Comecei a pagar o programa mas ele está muito abaixo do que eu esperava de verdade. Muito desapontado com o Adobe.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
May 29, 2025 May 29, 2025

@APontes 

You started a thread on this issue here. https://community.adobe.com/t5/lightroom-classic-discussions/export-speed-is-slower-after-updating/m...

 

Please continue to use that thread to discuss your problem. People will be happy to help you in that thread. Do not continue to discuss your problem in this thread.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
May 29, 2025 May 29, 2025

Hi!

 

I have the same problem. I work on a Macbook Pro M2 with 8GB RAM and it is unusable. It is the same laptop that in the sommer of 2022 (about v12)  was flying with Lightroom and Photoshop. Right now I am very frustrated. It takes a few seconds to load one RAW file.  I am looking for alternatives because as I understand, Adobe is not optimising the software for M processors. It is just a joke. Today I erased (reset) the laptop hoping to solve something, I dont know. It is absolutly the same useless software. Thank you

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
May 29, 2025 May 29, 2025

Meu Lr está bem lento para exportação e leva agora 1h para concluir 4.352 fotos o que antes levava 18minutos. Será que o problema está no código fonte do programa?

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Jun 25, 2025 Jun 25, 2025

Using MACBook Pro with M1 chip, MacOS 15.5, 16GB Memory:   Once I use super resolution on a raw image, many actions slow down to almost being unusable.  So far, this includes additional edits and moving to another image.   Is there anything to do to optimize working in Lightroom Classic?  It is not really possible to work through my photos after a shoot. 

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
May 29, 2025 May 29, 2025

Minha máquina só tem o  Adobe Lr Classic  e o Office nada mais. Todos as fotos trabalhadas estão em um Hd  Externo.  Portanto  ele está liso e  nada  para ter  qualquer tipo de gargalo. 

Tenho uma

GeForce NVidia RTX 4060, I9 - 12900HX, Win11 Pro com 64 GB. 

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
May 29, 2025 May 29, 2025

Hi @Talented_amazement5CB3 / @APontes

 

It appears you have started another thread here: https://adobe.ly/4kFvZlR based on a recommendation from one of our legends. Please continue to respond to that thread there to ensure clarity. Thank you!

 

^CM

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Jul 28, 2025 Jul 28, 2025
LATEST

Resizing the window was the only thing that worked for me.

Nothing else made a difference. On macOS, everything runs perfectly. But on Windows, it's a frustrating experience. It seems Adobe still can’t scale properly on high-resolution displays, and performance suffers—especially when it comes to RAM handling. This has been a persistent issue for years, and it’s still not fixed.

Honestly, it’s another reason to consider moving away from Adobe products.If you're using a 4K screen or higher, the only workaround I found was to resize the Lightroom window to half its size. That instantly improves image loading speed in Develop mode. Library mode works fine because it doesn’t need to load masks and all the detailed adjustments.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines