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Acabo de descargar la nueva actualizacion de lightroom V13.3 y al querer usar el borrado generativo aparece la leyenda -Borrado generativo ha fallado-
Alguien mas tiene ese problema?
alguna solucion para resolver esto?
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Please post your System Information as Lightroom Classic (LrC) reports it. In LrC click on Help, then System Info, then Copy. Paste that information into a reply. Please present all information from first line down to and including Plug-in Info. Info after Plug-in info can be cut out as that is just so much dead space to us non-Techs and it takes up vast amounts of scroll space making the reply less readable and less likely that others will bother with your post.
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Versión de Lightroom Classic: 13.3 [ 202405092057-40441e28 ]
Licencia: Creative Cloud
Configuración de idioma: es
Sistema operativo: Windows 11 - Business Edition
Versión: 11.0.22621
Arquitectura de la aplicación: x64
Arquitectura del sistema: x64
Cantidad de procesadores lógicos: 24
Velocidad del procesador: 3.7GHz
Versión de SqLite: 3.36.0
Utilización de CPU: 0.0%
Fuente de alimentación: Conectado, 255%
Memoria incorporada: 24494.4 MB
Memoria de GPU dedicada que utiliza Lightroom: 2700.4MB / 5945.0MB (45%)
Memoria real disponible para Lightroom: 24494.4 MB
Memoria real usada por Lightroom: 3626.5 MB (14.8%)
Memoria virtual usada por Lightroom: 6628.0 MB
Recuento de objetos de GDI: 820
Recuento de objetos de USUARIO: 2828
Recuento de identificadores de procesos: 2545
Tamaño de memoria de caché: 3147.4MB
Versión interna de Camera Raw: 16.3 [ 1863 ]
Número máximo de subprocesos que usa Camera Raw: 5
Optimización de SIMD de Raw de cámara: SSE2,AVX,AVX2
Memoria virtual de Camera Raw: 1583MB / 12247MB (12%)
Memoria real de Camera Raw: 1582MB / 24494MB (6%)
Cache1:
Preview1- RAM:40.0MB, VRAM:0.0MB, 200A2994.CR3
Preview2- RAM:40.0MB, VRAM:0.0MB, 200A2996.CR3
Final3- RAM:166.0MB, VRAM:0.0MB, 200A2998.CR3
Final4- RAM:594.0MB, VRAM:1954.0MB, 200A2999.CR3
Preview5- RAM:22.0MB, VRAM:0.0MB, 200A2989.CR3
Preview6- RAM:40.0MB, VRAM:0.0MB, 200A2990.CR3
Final7- RAM:166.0MB, VRAM:0.0MB, 200A3000.CR3
Preview8- RAM:40.0MB, VRAM:0.0MB, 200A2997.CR3
Preview9- RAM:22.0MB, VRAM:0.0MB, 200A2988.CR3
Preview10- RAM:40.0MB, VRAM:0.0MB, 200A2991.CR3
Preview11- RAM:40.0MB, VRAM:0.0MB, 200A2995.CR3
NT- RAM:1210.0MB, VRAM:1954.0MB, Combined:3164.0MB
Cache2:
m:3147.4MB, n:783.6MB
U-main: 80.0MB
Ajustes de PPP del sistema: 144 PPP (modo de PPP alto)
Composición de escritorio activada: Sí
Tamaño de previsualización estándar: 3840 píxeles
Pantallas: 1) 3840x2160
Tipos de entrada: Multitoque: No, Toque integrado: No, Pluma integrada: No, Toque externo: No, Pluma externa: No, Teclado: No
Información de procesador gráfico:
DirectX: NVIDIA GeForce RTX 2060 (32.0.15.5585)
Estado inicial: GPU para el procesamiento de imágenes compatible de forma predeterminada
Preferencia del usuario: GPU para la exportación activada
Carpeta de la aplicación: C:\Program Files\Adobe\Adobe Lightroom Classic
Ruta de la biblioteca: C:\Users\Luigi\Pictures\Lightroom\Lightroom Catalog-v13-3.lrcat
Carpeta de ajustes: C:\Users\Luigi\AppData\Roaming\Adobe\Lightroom
Plugins instalados:
1) Plug-in de conexión al equipo de Nikon
2) Adobe Stock
3) Flickr
Indicadores config.lua:
Adaptador #1: Proveedor : 10de
Dispositivo : 1e89
Subsistema : 357119da
Revisión : a1
Memoria de vídeo : 5945
Adaptador #2: Proveedor : 1414
Dispositivo : 8c
Subsistema : 0
Revisión : 0
Memoria de vídeo : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: $$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default - Realtek HD Audio 2nd output (Realtek(R) Audio)#{comment}DVAAU-4201250: Open the audio hardware preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x120
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce RTX 2060/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 555.85
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
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@Pau38028338smpn: "DirectX: Intel(R) Iris(R) Xe Graphics (31.0.101.4255)"
That graphics driver is over a year old. Update to the most recent driver by going directly to Intel.com (don't rely on Windows Update).
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@Its.cami.g, what precise symptoms are you experiencing? If you see an error message, please post a full-resolution screenshot (not a phone pic) of the entire LR window showing the error.
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"DirectX: Intel(R) UHD Graphics 630 (31.0.101.1999)"
LR is very sensitive to buggy graphics driver, and your installed driver is two years old. Update to the latest driver:
https://www.intel.com/content/www/us/en/download-center/home.html
I believe the latest version for that graphics process is 31.0.101.2127, from February 2024. So after updating, rerun Help > System Info and verify that's the version reported by LR.
Note that the UHD Graphics 630 is seven years old and has a a GPU Compute benchmark score of 522, far less than Adobe's recommended 2000. So even after updating the graphics driver, you may have problems running LR's AI commands.
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Tengo el mismo problema. Adjunto información del sistema. Gracias por la ayuda.
Versión de Lightroom Classic: 13.3.1 [ 202405311538-6d7c0308 ]
Licencia: Creative Cloud
Configuración de idioma: es
Sistema operativo: Windows 11 - Home Premium Edition
Versión: 11.0.22631
Arquitectura de la aplicación: x64
Arquitectura del sistema: x64
Cantidad de procesadores lógicos: 8
Velocidad del procesador: 1,4GHz
Versión de SqLite: 3.36.0
Utilización de CPU: 0,0%
Fuente de alimentación: Conectado, 100%
Memoria incorporada: 16165,7 MB
Memoria de GPU dedicada que utiliza Lightroom: 3369,8MB / 1968,4MB (171%)
Memoria real disponible para Lightroom: 16165,7 MB
Memoria real usada por Lightroom: 2687,5 MB (16,6%)
Memoria virtual usada por Lightroom: 8364,7 MB
Recuento de objetos de GDI: 894
Recuento de objetos de USUARIO: 2571
Recuento de identificadores de procesos: 2417
Tamaño de memoria de caché: 1116,6MB
Versión interna de Camera Raw: 16.3.1 [ 1889 ]
Número máximo de subprocesos que usa Camera Raw: 5
Optimización de SIMD de Raw de cámara: SSE2,AVX,AVX2
Memoria virtual de Camera Raw: 880MB / 8082MB (10%)
Memoria real de Camera Raw: -773MB / 16165MB (-4%)
Cache1:
Preview1- RAM:22,0MB, VRAM:0,0MB, _JGL9163.CR3
Preview2- RAM:22,0MB, VRAM:0,0MB, _JGL9127.CR3
Preview3- RAM:22,0MB, VRAM:0,0MB, _JGL9125.CR3
Preview4- RAM:22,0MB, VRAM:0,0MB, _JGL9169.CR3
Preview5- RAM:22,0MB, VRAM:0,0MB, _JGL9172.CR3
Final6- RAM:166,0MB, VRAM:0,0MB, _JGL9150.CR3
Final7- RAM:166,0MB, VRAM:0,0MB, _JGL9154.CR3
Preview8- RAM:22,0MB, VRAM:0,0MB, _JGL9139.CR3
Final9- RAM:166,0MB, VRAM:0,0MB, _JGL9152.CR3
Preview10- RAM:22,0MB, VRAM:0,0MB, _JGL9161.CR3
NT- RAM:652,0MB, VRAM:0,0MB, Combined:652,0MB
Cache2:
m:1116,6MB, n:670,7MB
U-main: 140,0MB
Ajustes de PPP del sistema: 120 PPP (modo de PPP alto)
Composición de escritorio activada: Sí
Tamaño de previsualización estándar: 2048 píxeles
Pantallas: 1) 2560x1440
Tipos de entrada: Multitoque: No, Toque integrado: No, Pluma integrada: Sí, Toque externo: No, Pluma externa: Sí, Teclado: No
Información de procesador gráfico:
DirectX: NVIDIA GeForce MX250 (32.0.15.5599)
Estado inicial: GPU desconectada
Preferencia del usuario: Automático
Carpeta de la aplicación: C:\Program Files\Adobe\Adobe Lightroom Classic
Ruta de la biblioteca: C:\Users\pepe1\Pictures\Lightroom\Lightroom Catalog-2-2-v13-3.lrcat
Carpeta de ajustes: C:\Users\pepe1\AppData\Roaming\Adobe\Lightroom
Plugins instalados:
1) Plug-in de conexión al equipo de Nikon
2) Adobe Stock
3) Export to Photomatix Pro
4) Flickr
5) HDR Efex Pro 2
6) Nik 6 HDR Efex
7) Parámetros del complemento
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@José380957624vgr: "DirectX: NVIDIA GeForce MX250 (32.0.15.5599)
Initial State: GPU Disconnected
User Preference: Automatic"
You have the latest graphics driver installed, but LR has decided to disable its use for some reason. You can force LR to re-evaluate its use of the GPU by deleting a config file -- see here starting at step 2:
https://helpx.adobe.com/lightroom-classic/kb/troubleshoot-gpu.html#solution-3
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Hola, tengo el mismo problema, les comparto lo que me sale en el systema.
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@ediciones_5338, "DirectX: NVIDIA GeForce RTX 3060 Ti (31.0.15.3667)"
That graphics driver is over a year old. Install the latest Studio driver from here:
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Hola, estoy teniendo el mismo problema. Dejo la información de mi sistema:
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Tengo el mismo problema.
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@ivan_6699: "DirectX: AMD Radeon(TM) RX Vega 11 Graphics (27.20.11044.7)"
That driver is four years old. Update to the latest driver by using AMD's Auto-Detect And Install utility:
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I need help plisss