Excuse, here they are, first Lighroom (Desktop/ Cloud):
Behavior is the same, also it doesn't matter if I use touch or mouse
*Lightroom*-versie: 8.1 x64 [ 20241205-0700-3674d7f ] (Dec 4 2024)
NGL-versie: 1.39.0.9
WF-versie: 7.1 8eff0d6
VF-versie: 1.0.154
HIL-versie: 40501
CAI-versie: adobe_c2pa/0.9.3 c2pa-rs/0.31.0
PH-versie: 5.0
Besturingssysteem: Windows 11
Versie besturingssysteem: Windows 11 Home (2009)
Toepassingsarchitectuur: x64
Systeemarchitectuur: x64
Computermodel: HP HP Envy x360 2-in-1 Laptop 14-fc0xxx / Intel(R) Core(TM)
Ultra 7 155U
Aantal logische processors: 14
Processorsnelheid: 2,6 GHz
Beschikbaar fysiek geheugen voor Lightroom: 32203,1 MB
Fysiek geheugen gebruikt door Lightroom: 7790,9 MB (24,1%)
Virtueel geheugen gebruikt door Lightroom: 22620,8 MB
Cachegeheugengrootte: 7789,2 MB
Interne Camera Raw-versie: 17.1 [ 2098 ]
Maximumaantal door Camera Raw gebruikte threads: 8
Camera Raw SIMD-optimalisatie: SSE2,AVX,AVX2
Virtueel geheugen Camera Raw: 3132MB / 14053MB (22%)
Weergave: 2880x1800
Dpi-instelling systeem: 192 dpi (hoge dpi-modus)
Donkere modus: Ja
Bureaubladcompositie ingeschakeld: Ja
Invoertypen: Multi-aanraking: Ja, Geïntegreerde aanraking: Ja,
Geïntegreerde pen: Ja, Externe aanraking: Nee, Externe pen: Nee,
Toetsenbord: Ja
GPU-info: DirectX: Intel(R) Graphics (32.0.101.5542)
GPU-details: geladen: Ja, ondersteund: Ja, berekening: Ja, init: I3_GPU4,
hard: success, soft: success, al: Nee, dl: Nee
Mediamogelijkheden van het besturingssysteem: true
Toepassingsmap: C:\Program Files\Adobe\Adobe Lightroom CC
Map Instellingen: C:\Users\hansv\AppData\Roaming\Adobe\Lightroom CC
Bibliotheekmap: C:\Users\hansv\AppData\Local\Adobe\Lightroom CC\Data
-------------------------------------------------------------
And Lightroom *Classic*, same behavior:
Lightroom Classic-versie: 14.1.1 [ 202412150940-551fb044 ]
Licentie: Creative Cloud
Taalinstelling: nl
Besturingssysteem: Windows 11 - Home Premium Edition
Versie: 11.0.26100
Toepassingsarchitectuur: x64
Systeemarchitectuur: x64
Aantal logische processors: 14
Processorsnelheid: 2,6GHz
SQLite-versie: 3.36.0
CPU-gebruik: 7,0%
Stroombron: Aangesloten op stroombron
Ingebouwd geheugen: 32203,1 MB
Het toegewezen GPU-geheugen dat door Lightroom wordt gebruikt: 16,5MB /
128,0MB (12%)
Beschikbaar fysiek geheugen voor Lightroom: 32203,1 MB
Fysiek geheugen gebruikt door Lightroom: 861,2 MB (2,6%)
Virtueel geheugen gebruikt door Lightroom: 778,0 MB
Aantal GDI-objecten: 731
Aantal gebruikersobjecten: 2383
Aantal proceshandelingen: 2000
Cachegeheugengrootte: 0,0MB
Interne Camera Raw-versie: 17.1 [ 2098 ]
Maximumaantal door Camera Raw gebruikte threads: 5
Camera Raw SIMD-optimalisatie: SSE2,AVX,AVX2
Virtueel geheugen Camera Raw: 0MB / 16101MB (0%)
Fysiek geheugen Camera Raw: 6MB / 32203MB (0%)
Cache1:
NT- RAM:0,0MB, VRAM:0,0MB, Combined:0,0MB
Cache2:
m:0,0MB, n:0,0MB
U-main: 94,0MB
Dpi-instelling systeem: 192 dpi (hoge dpi-modus)
Bureaubladcompositie ingeschakeld: Ja
Standaardgrootte voorvertoning: 2880 pixels
Schermen: 1) 2880x1800
Invoertypen: Multi-aanraking: Ja, Geïntegreerde aanraking: Ja,
Geïntegreerde pen: Ja, Externe aanraking: Nee, Externe pen: Nee,
Toetsenbord: Ja
GPU-info:
DirectX: Intel(R) Graphics (32.0.101.5542)
Beginstatus: In de aangepaste modus wordt GPU voor weergave standaard
ondersteund voor beeldverwerking en exporteren
Gebruikersvoorkeur: Automatisch
HDR inschakelen in Bibliotheek: UIT
Toepassingsmap: C:\Program Files\Adobe\Adobe Lightroom Classic
Bibliotheekpad: C:\Users\hansv\OneDrive\Afbeeldingen\Lightroom\Lightroom
Catalog.lrcat
Map Instellingen: C:\Users\hansv\AppData\Roaming\Adobe\Lightroom
Geïnstalleerde plug-ins:
1) AdobeStock
2) Flickr
3) ON1 Photo RAW 2025
Config.lua-vlaggen:
Adapter 1: Leverancier : 8086
Apparaat : 7d45
Subsysteem : 8c65103c
Revisie : 8
Videogeheugen : 128
Adapter 2: Leverancier : 1414
Apparaat : 8c
Subsysteem : 0
Revisie : 0
Videogeheugen : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: System Default - Speaker (Realtek(R) Audio)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x26
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Intel(R) Graphics
GL_SHADING_LANGUAGE_VERSION: 4.60 - Build 32.0.101.5542
GL_STENCIL_BITS: 8
GL_VENDOR: Intel
GL_VERSION: 4.6.0 - Build 32.0.101.5542
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended
GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object
GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float
GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image
GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control
GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced
GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays
GL_ARB_internalformat_query GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage
GL_ARB_program_interface_query GL_ARB_provoking_vertex
GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading
GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote GL_ARB_shader_image_load_store
GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision
GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
GL_ARB_shading_language_100 GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_texture
GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_barrier
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
GL_ARB_texture_compression GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels GL_ARB_texture_query_lod
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8 GL_ARB_texture_storage
GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color
GL_EXT_shader_framebuffer_fetch GL_EXT_shader_image_load_formatted
GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat
GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering
GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture
GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query
GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error
GL_KHR_shader_subgroup GL_KHR_shader_subgroup_arithmetic
GL_KHR_shader_subgroup_ballot GL_KHR_shader_subgroup_basic
GL_KHR_shader_subgroup_clustered GL_KHR_shader_subgroup_quad
GL_KHR_shader_subgroup_shuffle GL_KHR_shader_subgroup_shuffle_relative
GL_KHR_shader_subgroup_vote GL_NV_blend_square GL_NV_conditional_render
GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_timeline_semaphore
GL_OVR_multiview GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
WGL_EXT_swap_control
*---------------------*
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