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Maske Motiv/Person wird nicht gefunden

New Here ,
Nov 22, 2024 Nov 22, 2024

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Guten Tag

Ich habe ein Problem beim maskieren von Personen.

Beim anwählen des Maskierungs Tools steht bei Person "keine Person gefunden" obwohl eine Person auf dem Bild ist. Auch wenn ich Motiv anwähle erscheint ganz kurz eine Maske und verschwindet gleich wieder.

Hatt jemand eine Lösung?

Lightroom Classic Version 14.0.1

daniel_9286_0-1732308052402.png

 

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Community Expert ,
Nov 22, 2024 Nov 22, 2024

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in the future, to find the best place to post your message, use the list here, https://community.adobe.com/

p.s. i don't think the adobe website, and forums in particular, are easy to navigate, so don't spend a lot of time searching that forum list. do your best and we'll move the post (like this one has already been moved) if it helps you get responses.



<"moved from cc desktop bugs">

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LEGEND ,
Nov 22, 2024 Nov 22, 2024

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Please do the LR menu command Help > System Info and copy/paste the entire contents here so we can see exactly which versions of hardware and software LR thinks you're running and important LR options that are set.

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New Here ,
Nov 23, 2024 Nov 23, 2024

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Hello John

Here are the System Info

Lightroom Classic-Version: 14.0.1 [ 202410161356-30922cfc ]
Lizenz: Creative Cloud
Spracheinstellung: de
Betriebssystem: Windows 10 - Home Premium Edition
Version: 10.0.19045
Anwendungsarchitektur: x64
Systemarchitektur: x64
Anzahl logischer Prozessoren: 8
Prozessorgeschwindigkeit: 2.9GHz
SQLite-Version: 3.36.0
CPU-Auslastung: 1.0%
Stromquelle: Angeschlossen
Integrierter Speicher: 16235.8 MB
Dedizierter GPU-Speicher, der von Lightroom verwendet wird: 333.8MB / 2039.1MB (16%)
Für Lightroom verfügbarer phys. Speicher: 16235.8 MB
Von Lightroom verwendeter phys. Speicher: 1483.2 MB (9.1%)
Von Lightroom verwendeter virtueller Speicher: 1843.1 MB
Anzahl GDI-Objekte: 760
Anzahl BENUTZER-Objekte: 2810
Anzahl Prozess-Handles: 3036
Cache-Speichergröße: 896.0MB
Interne Camera Raw-Version: 17.0 [ 2043 ]
Maximale Anzahl Threads, die Camera Raw verwendet: 5
Camera Raw SIMD-Optimierung: SSE2,AVX,AVX2
Virtueller Speicher in Camera Raw: 300MB / 8117MB (3%)
Physischer Speicher in Camera Raw: 306MB / 16235MB (1%)

Cache1:
Final1- RAM:195.0MB, VRAM:0.0MB, DSC00760.JPG
NT- RAM:195.0MB, VRAM:0.0MB, Combined:195.0MB

Cache2:
m:896.0MB, n:188.8MB

U-main: 84.0MB

DPI-Einstellung des Systems: 96 DPI
Desktop-Komposition aktiviert: Ja
Standardvorschaugröße: 1920 Pixel
Monitore/Anzeigegeräte: 1) 1920x1080
Eingabetypen: Multitouch: Nein, integrierte Toucheingabe: Nein, integrierter Stift: Nein, externe Toucheingabe: Nein, externer Stift: Nein, Tastatur: Nein

Informationen zum Grafikprozessor:
DirectX: Radeon(TM) 530 (22.19.128.3)
Anfangsstatus: GPU für die Anzeige wird standardmäßig mit Unterstützung für Bildverarbeitung und Export im benutzerdefinierten Modus unterstützt
Benutzerpräferenz: Automatisch
HDR in Bibliothek aktivieren: AUS

Anwendungsordner: C:\Program Files\Adobe\Adobe Lightroom Classic
Bibliothekspfad: C:\Users\ddiet\Pictures\Lightroom\Lightroom Catalog-v13-5.lrcat
Einstellungen-Ordner: C:\Users\ddiet\AppData\Roaming\Adobe\Lightroom

Installierte Zusatzmodule:
1) AdobeStock
2) Flickr

Config.lua-Flags:

Adapter Nr. 1: Anbieter : 1002
Gerät : 6900
Subsystem : 838b103c
Version : c1
Grafikspeicher : 2039
Adapter Nr. 2: Anbieter : 8086
Gerät : 5912
Subsystem : 838b103c
Version : 4
Grafikspeicher : 80
Adapter Nr. 3: Anbieter : 1414
Gerät : 8c
Subsystem : 0
Version : 0
Grafikspeicher : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: System Default - Lautsprecher/Kopfhörer (Realtek High Definition Audio)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x26
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Radeon(TM) 530
GL_SHADING_LANGUAGE_VERSION: 4.50
GL_STENCIL_BITS: 8
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 4.5.13476 Compatibility Profile Context 22.19.128.3
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_half_float2 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot 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GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

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LEGEND ,
Nov 23, 2024 Nov 23, 2024

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LATEST

"DirectX: Radeon(TM) 530 (22.19.128.3)"

 

 That graphics driver is 7 years old. Update to the latest driver here:

https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-WIN-22-6-1-LEGACY.html 

 

That may help. If it doesn't, though, you're out of luck. LR is very sensitive to bugs in graphics drivers, and AMD no longer supports drivers for the 530 (announced in 2017).  And Adobe inexplicably refuses to allow use of the GPU be disabled for LR's AI commands, even though the masking commands run perfectly fine (though a little slower) without a GPU.

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