Hi!
I have an issue where my monitor keeps disconnecting and reconnecting. This only happens when using Lightroom. It happens when I execute tasks in Lightroom, which can be everything from reducing noise to adding a gradient.
Can someone help me with this? My system info is below (it's in Dutch, can't export it in English)
My monitor is a ViewSonic VP2786-4K monitor.
Systeminfo
Lightroom Classic-versie: 13.4 [ 202406181129-60d181b7 ]
Licentie: Creative Cloud
Taalinstelling: nl
Besturingssysteem: Windows 11 - Business Edition
Versie: 11.0.22631
Toepassingsarchitectuur: x64
Systeemarchitectuur: x64
Aantal logische processors: 16
Processorsnelheid: 2,6GHz
SQLite-versie: 3.36.0
CPU-gebruik: 0,0%
Stroombron: Aangesloten op stroombron, 100%
Ingebouwd geheugen: 32471,4 MB
Het toegewezen GPU-geheugen dat door Lightroom wordt gebruikt: 2777,1MB / 7971,0MB (34%)
Beschikbaar fysiek geheugen voor Lightroom: 32471,4 MB
Fysiek geheugen gebruikt door Lightroom: 9487,3 MB (29,2%)
Virtueel geheugen gebruikt door Lightroom: 13136,2 MB
Aantal GDI-objecten: 1438
Aantal gebruikersobjecten: 4044
Aantal proceshandelingen: 113953
Cachegeheugengrootte: 1414,1MB
Interne Camera Raw-versie: 16.4 [ 1897 ]
Maximumaantal door Camera Raw gebruikte threads: 5
Camera Raw SIMD-optimalisatie: SSE2,AVX,AVX2
Virtueel geheugen Camera Raw: 3223MB / 16235MB (19%)
Fysiek geheugen Camera Raw: 3236MB / 32471MB (9%)
Cache1:
Preview1- RAM:14,0MB, VRAM:0,0MB, AJTO 202407220261.ARW
Preview2- RAM:14,0MB, VRAM:0,0MB, AJTO 202407220249.ARW
Preview3- RAM:14,0MB, VRAM:0,0MB, AJTO 202407220163.ARW
Final4- RAM:470,0MB, VRAM:0,0MB, AJTO 202407220124.ARW
Final5- RAM:488,0MB, VRAM:0,0MB, AJTO 202407220124-Verbeterd-NR.dng
Final6- RAM:470,0MB, VRAM:0,0MB, AJTO 202407220223.ARW
Preview7- RAM:22,0MB, VRAM:0,0MB, AJTO 202407220280.ARW
Preview8- RAM:14,0MB, VRAM:0,0MB, AJTO 202407220165.ARW
Preview9- RAM:14,0MB, VRAM:0,0MB, AJTO 202407220154.ARW
Preview10- RAM:14,0MB, VRAM:0,0MB, AJTO 202407220143.ARW
Preview11- RAM:14,0MB, VRAM:0,0MB, AJTO 202407220258.ARW
Preview12- RAM:14,0MB, VRAM:0,0MB, AJTO 202407220135.ARW
NT- RAM:1562,0MB, VRAM:0,0MB, Combined:1562,0MB
Cache2:
m:1414,1MB, n:1542,8MB
U-main: 111,0MB
Dpi-instelling systeem: 144 dpi (hoge dpi-modus)
Bureaubladcompositie ingeschakeld: Ja
Standaardgrootte voorvertoning: 1440 pixels
Schermen: 1) 2560x1600, 2) 3840x2160
Invoertypen: Multi-aanraking: Ja, Geïntegreerde aanraking: Ja, Geïntegreerde pen: Ja, Externe aanraking: Nee, Externe pen: Nee, Toetsenbord: Ja
GPU-info:
DirectX: NVIDIA GeForce RTX 4060 Laptop GPU (31.0.15.2892)
Beginstatus: GPU voor exporteren wordt standaard ondersteund
Gebruikersvoorkeur: Automatisch
Toepassingsmap: C:\Program Files\Adobe\Adobe Lightroom Classic
Bibliotheekpad: C:\Users\arjen\Pictures\Lightroom\Lightroom 6 Catalog-2-v13-3.lrcat
Map Instellingen: C:\Users\arjen\AppData\Roaming\Adobe\Lightroom
Geïnstalleerde plug-ins:
1) AdobeStock
2) Flickr
3) Nik 6 HDR Efex
4) Plug-inparameters
5) Tetheringplug-in voor Nikon
Config.lua-vlaggen:
Adapter 1: Leverancier : 10de
Apparaat : 28a0
Subsysteem : 13c31462
Revisie : a1
Videogeheugen : 7971
Adapter 2: Leverancier : 8086
Apparaat : a7a0
Subsysteem : 13c31462
Revisie : 4
Videogeheugen : 80
Adapter 3: Leverancier : 1414
Apparaat : 8c
Subsysteem : 0
Revisie : 0
Videogeheugen : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: $$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default - Speakers (Realtek(R) Audio)#{comment}DVAAU-4201250: Open the audio hardware preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x120
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 528.92
GPUDeviceEnabled: false
OGLEnabled: true
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GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture 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GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 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