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pictures do not show in develop

New Here ,
Nov 06, 2018 Nov 06, 2018

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In Win 10, on a PC,  I see the image in library it will not show when I change to develop. They are on an external HD.  Any help????

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correct answers 1 Correct answer

Community Expert , Nov 07, 2018 Nov 07, 2018

MauroSys wrote:

Lightroom Classic version: 8.0 [ 1193777 ]

License: Unknown

This should read License: Creative Cloud.

Do you have a Creative Cloud subscription?

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LEGEND ,
Nov 06, 2018 Nov 06, 2018

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What DO you see in the develop module?

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Community Beginner ,
Nov 06, 2018 Nov 06, 2018

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I see this

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LEGEND ,
Nov 06, 2018 Nov 06, 2018

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Have you tried switching to a sRGB monitor profile?

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Community Beginner ,
Nov 06, 2018 Nov 06, 2018

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No, how can I do it?

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Community Beginner ,
Nov 07, 2018 Nov 07, 2018

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Hi, i tryed this but don't work, same scenary above.

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Community Expert ,
Nov 07, 2018 Nov 07, 2018

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MauroSys wrote:

Lightroom Classic version: 8.0 [ 1193777 ]

License: Unknown

This should read License: Creative Cloud.

Do you have a Creative Cloud subscription?

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Community Beginner ,
Nov 07, 2018 Nov 07, 2018

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LATEST

pulls, that's right, my account was not linked properly to the application, now it worked, thank you !!

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New Here ,
Nov 06, 2018 Nov 06, 2018

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Nothing just gray

www.woodfish.smugmug.com

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LEGEND ,
Nov 06, 2018 Nov 06, 2018

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As I indicated previously, you could try switching to a sRGB monitor profile to see if that fixes the problem.

https://www.google.com/search?q=change+monitor+color+profile+windows+10&oq=Change+monitor&aqs=chrome...

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Advocate ,
Nov 06, 2018 Nov 06, 2018

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Hi @woodfish10, the idea here is that your monitor profile may be corrupted. Switching to a different profile allows you to test this. Do you calibrate your monitor? If so, then recalibrating and saving a new profile is an alternative to temporarily switching to an sRGB profile to test this. Otherwise, here's what it looks like the instructions are for Windows 10 to switch to sRGB. (If they don't work, then you'll need to consult Google, as I'm not an expert - this is just my attempt to save you some time.)

1. Go to Color Management in the Control Panel (search / use Cortana if necessary, "Color Management")

2. Go to the Advanced tab. Under Windows Color System Defaults, switch the Device profile to sRGB IEC....

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Community Expert ,
Nov 06, 2018 Nov 06, 2018

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https://forums.adobe.com/people/Laura%20Shoe wrote

2. Go to the Advanced tab. Under Windows Color System Defaults, switch the Device profile to sRGB IEC....

That's not the monitor profile, that is located in the Devices tab.

It's generally not recommended to touch anything in the Advanced tab.

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Advocate ,
Nov 06, 2018 Nov 06, 2018

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Thank you, Per!

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LEGEND ,
Nov 06, 2018 Nov 06, 2018

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GPU acceleration on or off?

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Community Beginner ,
Nov 06, 2018 Nov 06, 2018

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In my case, first this setting was enabled, but I turned off and didn't work too.

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LEGEND ,
Nov 06, 2018 Nov 06, 2018

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As an aid in looking at your issue, please accomplish the following:

1. In LightRoom (LR) go to the menu item "Help", click on it, click on "System Info", click on copy.

2. In your response, paste what you just copied.

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LEGEND ,
Nov 06, 2018 Nov 06, 2018

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This:

Then

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Community Beginner ,
Nov 07, 2018 Nov 07, 2018

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Lightroom Classic version: 8.0 [ 1193777 ]

License: Unknown

Language setting: en

Operating system: Windows 10 - Business Edition

Version: 10.0.17763

Application architecture: x64

System architecture: x64

Logical processor count: 8

Processor speed: 2,8 GHz

Built-in memory: 32622,1 MB

Real memory available to Lightroom: 32622,1 MB

Real memory used by Lightroom: 417,4 MB (1,2%)

Virtual memory used by Lightroom: 523,4 MB

GDI objects count: 590

USER objects count: 1799

Process handles count: 1548

Memory cache size: 15,9MB

Internal Camera Raw revision: 61

Maximum thread count used by Camera Raw: 5

Camera Raw SIMD optimization: SSE2,AVX,AVX2

Camera Raw virtual memory: 5MB / 16311MB (0%)

Camera Raw real memory: 5MB / 32622MB (0%)

System DPI setting: 96 DPI

Desktop composition enabled: Yes

Displays: 1) 1920x1080, 2) 1920x1080

Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No

Graphics Processor Info:

DirectX: NVIDIA GeForce GTX 1050 (25.21.14.1634)

Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic CC

Library Path: C:\Users\mauro\Pictures\Lightroom\Lightroom Catalog-4.lrcat

Settings Folder: C:\Users\mauro\AppData\Roaming\Adobe\Lightroom

Installed Plugins:

1) AdobeStock

2) Canon Tether Plugin

3) Facebook

4) Flickr

5) Nikon Tether Plugin

Config.lua flags: None

Adapter #1: Vendor : 10de

Device : 1c8d

Subsystem : 850a1558

Revision : a1

Video Memory : 4019

Adapter #2: Vendor : 8086

Device : 591b

Subsystem : 850a1558

Revision : 4

Video Memory : 80

Adapter #3: Vendor : 1414

Device : 8c

Subsystem : 0

Revision : 0

Video Memory : 0

AudioDeviceIOBlockSize: 1024

AudioDeviceName: SAMSUNG (Áudio Intel(R) para telas)

AudioDeviceNumberOfChannels: 2

AudioDeviceSampleRate: 48000

Build: Uninitialized

Direct2DEnabled: false

GL_ACCUM_ALPHA_BITS: 16

GL_ACCUM_BLUE_BITS: 16

GL_ACCUM_GREEN_BITS: 16

GL_ACCUM_RED_BITS: 16

GL_ALPHA_BITS: 0

GL_BLUE_BITS: 8

GL_DEPTH_BITS: 24

GL_GREEN_BITS: 8

GL_MAX_3D_TEXTURE_SIZE: 16384

GL_MAX_TEXTURE_SIZE: 32768

GL_MAX_TEXTURE_UNITS: 4

GL_MAX_VIEWPORT_DIMS: 32768,32768

GL_RED_BITS: 8

GL_RENDERER: GeForce GTX 1050/PCIe/SSE2

GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA

GL_STENCIL_BITS: 8

GL_VENDOR: NVIDIA Corporation

GL_VERSION: 4.6.0 NVIDIA 416.34

GPUDeviceEnabled: false

OGLEnabled: true

GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters 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GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

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