Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • EspaƱol
      • FranƧais
      • PortuguĆŖs
  • ę—„ęœ¬čŖžć‚³ćƒŸćƒ„ćƒ‹ćƒ†ć‚£
  • ķ•œźµ­ ģ»¤ė®¤ė‹ˆķ‹°
0

Problemas con Library en Lightroom

New Here ,
May 25, 2025 May 25, 2025

Hola a todos, llevo dos semanas hablando en inglƩs con el soporte tƩcnico, ya que de buenas a primeras las previsualizaciones del apartado Library, han dejado de mostrarse. Al igual que cuando intento importar nuevas imƔgenes tampoco aparece. La cosa que en la ventana de Develop si muestra las imagenes pero no me deja editar fotos, ya que hace cosas raras y no guarda los cambios. El servicio tƩcnico ha hecho de todo, mirarme la cachƩ, el espacio en Lightroom, darme permisos a todo los admins relacionazos con Adobe, han creado un catƔlogo nuevo y lo han envƭado a los tƩcnicos, que de primeras se olvidaron de enviarme, y al reclamar de nuevo por tercera vez me lo enviaron. Tampoco ha dado resultado, hoy he estado una hora y media escribiendo con otro tƩcnico que incluso a desinstalado el programa, ha instalado versiones posteriores, copiado o mejor dicho duplicado carpetas al mi escritorio, por si el problema venƭa de mi Hard Drive y yo he probado muchos de mis catalogos que tengo y sigue el problema... no se que hacer, me ha sugerido que reinstale windows, pero me parece demasiado ya. No tengo virus... NECESITO AYUDA!! Tengo mucho curro que editar. Se que tengo Camera RAW pero cuando tienes muchas fotos como me pasa ahora que editar y presentar un proyecto en un mes, es muy lento. Le ha pasado a alguien, alguien se le ocurre algo o teneis amigos informƔticos que puedan echarme una mano?? Si necesitƔis pantallazos os los subo pero creo que me he explicado... Gracias a tod@s. Nacho.

TOPICS
Windows
1.1K
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Community Expert , May 27, 2025 May 27, 2025

Having ruled out that this is a GPU issue,  greyed out thumbnails can be caused by corrupted Library previews, aslo known as the preview cache.

With LrC closed, use the File explorer to navigate to the folder containing the catalog – C:\Users\nacho\Pictures\Lightroom\.

Delete the item named Lightroom Catalog Previews.lrdata. Do not delete anything else.

The previews will rebuild as you browse folders in Library.

 

LR-preview-cache.png

 

If deleting the preview cache doesn't fix the issue, you may have a defective o

...
Translate
Community Expert ,
May 25, 2025 May 25, 2025
quote

Hello everyone, I've been talking in English with technical support for two weeks, since all of a sudden the previews of the Library section have stopped being shown. Like when I try to import new images, it doesn't show up either. The thing that in the Develop window does show the images but doesn't let me edit photos, since it does weird things and doesn't save the changes. The technical service has done everything, look at my cache, the space in Lightroom, give me permissions to all the admins related to Adobe, they have created a new catalog and have sent it to the technicians, who at first forgot to send me, and when I complained again for the third time they sent it to me. It has not worked either, today I have spent an hour and a half writing with another technician who has even uninstalled the program, has installed later versions, copied or rather duplicated folders to my desktop, in case the problem came from my Hard Drive and I have tried many of my catalogs that I have and the problem continues... I don't know what to do, he has suggested that I reinstall Windows, but I think it's too much already. I don't have a virus... I NEED HELP!! I have a lot of work to edit. I know I have Camera RAW but when you have a lot of photos like I do now that editing and presenting a project in a month, it's very slow. Has it happened to someone, someone comes up with something or do you have computer friends who can give me a hand?? If you need screenshots I will upload them but I think I have explained myself... 


By @NachoSM

 

Please go to Help > System info in LrC, click the Copy button, and paste in a new reply.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
May 25, 2025 May 25, 2025

Hi Per,

 

I am sorry pal, I am not following you, could you please be more specific, about this; Please go to Help > System info in LrC, click the Copy button, and paste in a new reply. I am new here btw.

 

Thanks.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
May 25, 2025 May 25, 2025

System info is under the Help menu in Lightroom Classic.

Click the Copy button in the System info dialog, then reply to my post, make sure that there is a blinking cursor in the reply window, then paste (Control + V).

 

image.png

 

image.png

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
May 26, 2025 May 26, 2025

Hi Per,

 

Thanks a lot I did not know that;

Lightroom Classic version: 14.3.1 [ 202505061331-b063faef ]
License: Creative Cloud
Language setting: en
Operating system: Windows 11 - Home Premium Edition
Version: 11.0.26100
Application architecture: x64
System architecture: x64
Logical processor count: 12
Processor speed: 2.2GHz
SqLite Version: 3.36.0
CPU Utilisation: 6.0%
Power Source: Plugged In, 99%  (Charging)
Built-in memory: 24434.9 MB
Dedicated GPU memory used by Lightroom: 136.3MB / 4004.0MB (3%)
Real memory available to Lightroom: 24434.9 MB
Real memory used by Lightroom: 2970.9 MB (12.1%)
Virtual memory used by Lightroom: 3227.5 MB
GDI objects count: 700
USER objects count: 2225
Process handles count: 3139
Memory cache size: 2296.2MB
Internal Camera Raw version: 17.3.1 [ 2227 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 579MB / 12217MB (4%)
Camera Raw real memory: 580MB / 24434MB (2%)
 
Cache1: 
NT- RAM:0.0MB, VRAM:0.0MB, Combined:0.0MB
 
Cache2: 
m:2296.2MB, n:0.0MB
 
U-main: 78.0MB
 
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Standard Preview Size: 1920 pixels
Displays: 1) 1920x1200
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No
 
Graphics Processor Info: 
DirectX: NVIDIA GeForce GTX 1050 Ti (32.0.15.7216)
Init State: GPU for Image Processing supported by default
User Preference: Auto
Enable HDR in Library: OFF
 
Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
Library Path: C:\Users\nacho\Pictures\Lightroom\Lightroom Catalog.lrcat
Settings Folder: C:\Users\nacho\AppData\Roaming\Adobe\Lightroom
 
Installed Plugins: 
1) AdobeStock
2) Flickr
 
Config.lua flags: 
 
Adapter #1: Vendor : 10de
Device : 1c8c
Subsystem : 86f1028
Revision : a1
Video Memory : 4004
Adapter #2: Vendor : 8086
Device : 3e9b
Subsystem : 86f1028
Revision : 0
Video Memory : 80
Adapter #3: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: System Default - PA248QV (NVIDIA High Definition Audio)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x26
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 572.16
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
May 26, 2025 May 26, 2025

Your GPU driver is out of date.

You have version 572.16, the latest version is 576.52.

Download the latest studio driver from this page, then install it.

https://www.nvidia.com/en-us/drivers/details/245675/

 

You also seem to have an integrated GPU (Intel UHD Graphics 630).

Make sure that it's disabled in the Device manager. Adobe software does not work well with dual GPUs.

Open the Windows Control panel, then click Device manager.

 

image.png

 

Click Display adapters, then right click the Intel UHD Graphics 630 and choose Disable device.

Do NOT disable the NVIDIA GeForce GTX 1050 Ti, just leave it as is.

The screenshot below is just an example from my own computer.

I do not know what Control panel and Device manager are called in Spanish, but you'll probably figure it out.

Let us know how it goes.

 

image.png

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
May 26, 2025 May 26, 2025

Hi man,

I've already done everything you asked me to. I sent you some screenshot. Btw, I cannot thank you enough, I got all my computer in english, I lived in Edinburgh 11 years and I did not change the language, so everything you need to send me I could find it, thanks. I hope we can find a solution and fix the problem, is so frustrating...

 

Untitled-1.jpgDoc1-2.jpgDoc1-3.jpgDoc1-1.jpg

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
May 27, 2025 May 27, 2025

Having ruled out that this is a GPU issue,  greyed out thumbnails can be caused by corrupted Library previews, aslo known as the preview cache.

With LrC closed, use the File explorer to navigate to the folder containing the catalog – C:\Users\nacho\Pictures\Lightroom\.

Delete the item named Lightroom Catalog Previews.lrdata. Do not delete anything else.

The previews will rebuild as you browse folders in Library.

 

LR-preview-cache.png

 

If deleting the preview cache doesn't fix the issue, you may have a defective or incompatible monitor profile.

As troubleshooting, and as a possible temporary fix, set the monitor profile to sRGB (use Adobe RGB if you have a wide gamut monitor). If this fixes the issue, you should ideally calibrate the monitor with a hardware calibrator.

This will also create and install a custom monitor profile that will be more accurate than sRGB.

 

With LrC closed, go to Control panel > Color management.

Add the sRGB profile, then set it as default.

 

color-management.png

 

"The thing that in the Develop window does show the images but doesn't let me edit photos, since it does weird things and doesn't save the changes."

 

Please provide more details about this, screenshots might also be useful.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
May 27, 2025 May 27, 2025

Hi man,

 

Thanks to carry on to helping me. Is 10.07 Pm I have been editing photos in Camera Raw and I am so tired. If you do not mind, I will try this tomorrow morning ok? I will let you know. Question, is it possible that this could happen so suddenly? I mean, I have been using Lightroom a very long time and right now... Boom!! 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
May 27, 2025 May 27, 2025

There is absolutely no obligation to try suggestions and respond straight away, do it when you have the time and energy.

I'm in the same time zone as you BTW, and sometimes I'm unable to answer questions during daytime.

 

Software issues tend to happen all of a sudden.

For instance, Windows updates sometimes install monitor profiles from monitor/laptop manufacturers.

These profiles tend to be low quality, and are very often defective out of the box.

LrC is very picky about the monitor profile, and a bad profile can manifest itself in different ways, one of them is displaying grey boxes instead of thumbnails. Also, LrC can trip over a monitor profile that Photoshop has no problems with.

 

If my two latest suggestions don't work, try resetting the LrC preferences.

https://helpx.adobe.com/lightroom-classic/help/reset-preferences.html

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
May 27, 2025 May 27, 2025

Hey pal,

I do know where you live but I promised you a visit a couple beers hehehehehe I finally got it. I will send you the first screenshot I took from the color management, and the couple things I changed and it worked uffff thank you thank you thank you. I never though it could be something from the color management, and I remembered I changed  those things I am going to show you and that was the problem, I only wanted to improved my prints, because the Canon iP8750 does not has a Profile to print the same as you see, and I though the PROPHOTORGB profile it was the best for lightroom and everything. That is what I changed last time, but I could not get to that, if it was not for you, I never fix it probably, like I said, I own you a beer or anything šŸ™‚ I need to learn more about profiles and calibration monitors etc to get the same in my prints than in my monitor.

 

Looks like on the Devices tap I only have one monitor, this one, but its coming with two names, this one and the other is the same but add the model of my monitor, PA248QV.

 

On the second tap, All Profiles I got by default Wide gamut RGB is a display, I tried to change it but I could not.

 

An in the third tap, Advande, I changed to sRGB, the one you told me about, but like a two weeks ago and I changed tonight again the gamut RGB, and it's works :))

 

Again pal, thank you for your help, definitely you helped me more than any guy at customer service of Adobe, sound silly but this mean a lot to me, I got many catalogues, my time in Scotland and everything, and I can go back to work with Lr. 

 

I am opening for any advice about this monitor I got, if you have time and energy hehe after all our messages, to get more accuracy between what I see and my prints. My printer is Canon iP8750 and the monitor is Assus PA248QV. Normally I use two profiles, sRGB for photos and REC.709 for video. (No commitment)

 

Take care man, cheers.

 

Untitled.jpgUntitled-2.jpgUntitled-3.jpgUntitled-4.jpgUntitled-5.jpg

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
May 27, 2025 May 27, 2025

I'm glad you got it sorted.

However, there is no need to use the Advanced tab of the Color management dialog. In fact, the usual advice is to leave it alone. Apparently, not even Microsoft engineers can explain what it does. But I believe that the default for Device profile is sRGB.

 

The monitor profile is set in the Devices tab, and you have to check Use my settings for this device to be able to add profiles.

If you have a laptop plus an external monitor, they will be listed as separate devices, and each need a separate monitor profile.

If your laptop screen is standard gamut, you should set it to sRGB.

If it is wide gamut, you should set it to Adobe RGB (not Wide gamut RGB).

This also applies to the external monitor.

 

I'll try to get back to you tomorrow with some more advice on color management and calibration.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
May 28, 2025 May 28, 2025

Thanks man,

Appreciated, I will check this after I finish my editions hehe, no more surprises yet lol.

Thanks again, looking forward to to read your advices.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
May 28, 2025 May 28, 2025

Color managed software like LrC and Photoshop rely on a sound and correct monitor profile to display correct colors.

This is done by converting the colors (RGB numbers) from the document profile (typically sRGB, Adobe RGB or ProPhoto) to the monitor profile. The conversion from the source profile to the destination profile is the basis of color management.

A correct monitor profile is a description of the monitor's color response, and the conversion will compensate for any differences between the document color space and the monitor color space.

 

When you print an image, there's another conversion; from the document profile to the printing profile.

To get correct colors in the print, you must use the correct profile for the printer/paper you are using.

 

The only way of having an accurate monitor profile is to use a hardware calibrator, like for instance this one:

https://calibrite.com/us/product/display-plus-hl/

Using a calibrator involves a two-step process – first there is calibration, which adjusts your monitor into a state suitable for profiling – then a custom monitor profile is created, installed, and set as default.

If you have several monitors, each one has to calibrated individually.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
May 28, 2025 May 28, 2025

The ASUS PA248QV seems to be a standard gamut monitor (100% sRGB), so until you get your hands on a calibrator, set the monitor profile to sRGB.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
May 31, 2025 May 31, 2025
LATEST

Thanks for the info. Yeah I think my monitor is standard, but I cannot alowed myself to get spider to calibrate de monitor. I will set the monitor on sRGB as you say and hopefully soon, sooner than later, I could buy one and calibrate the monitor.

 

Thank you for everything pal, appreciated what you done. For futures references I will come here instead of Adobe support.

 

Take care yourself, be in touch.

Nacho.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines