3D in Photoshop 2021 - Adobe Materials Standard? and aligning texures
I've started the process of learning how I can incorpartate 3D models into photo composites in Photoshop 2021.
I've done a good bit of modeling (i.e., making shapes) in ZbrushCORE but have very little experience with coloring/texuring models espsecially in Photoshop. One of my roadblocks to learning about how to do this is that Photoshop (PS) seems to have switched its approach to materials. The system that uses base color etc. appears to now follow the PBR roughness metalic system used by Adobe Dimension and Adobe Substance Painter (https://helpx.adobe.com/dimension/user-guide.html/dimension/using/standard-materials.ug.html). I say appears because the current Photoshop User Guide still refers to the old system and Adob tech suport was not able to confirm what materials system is being used by the current version of Photoshop.
I think that in order to successufly use/import materials and textures that were created outside of PS ( for expamle using Adobe Substance Painter or downloaded from a site like https://texturehaven.com) I will need to properly align the various textures (eternal to those in PS).
Some questions:
Is the 3D materials system used in the current version of PS the same as that used in Adobe Dimension?
Is there a good resource for how to align the output from Substance Painter to Photoshop 3D?
Are there any good courses, books, tutorials etc. that would show how to use materials in the current version of PS?
Any other guideance on this general topic would be appreciated.
Thanks - George
