Participating Frequently
November 8, 2019
Answered
3D material settings with photoshop 2020
- November 8, 2019
- 1 reply
- 7486 views
Photoshop has moved to the more modern PBR mattallic material workflow. These give more realistic renders and are more compatible with todays 3D apps.
Although not an exact match , the nearest equivalent to Diffuse is Base Color.
Reflection is a bit harder as in a PBR worksflow the reflectiveness is set by Metallic (which although on a slider is normally 0% for non-metals and 100% for metals) in combination with Roughness and Base color
These might help:
https://academy.substance3d.com/courses/the-pbr-guide-part-1
https://academy.substance3d.com/courses/the-pbr-guide-part-2
Dave
Dave
Already have an account? Login
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.