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rolandm20406279
Participating Frequently
November 8, 2019
Answered

3D material settings with photoshop 2020

  • November 8, 2019
  • 1 reply
  • 7486 views

Hello,

 

I installed last version of photoshop 2020 (windows 1903) and it seems that the 3D material settings panel is not as usual. I can't find anymore diffuse choice and also no slider for reflectivity as in 2019. Am I wrong somewhere? 

See attached view.

Regards.

This topic has been closed for replies.
Correct answer davescm

Photoshop has moved to the more modern PBR mattallic material workflow. These give more realistic renders and are more compatible with todays 3D apps.

Although not an exact match , the nearest equivalent to Diffuse is Base Color.

Reflection is a bit harder as in a PBR worksflow  the  reflectiveness is set by Metallic (which although on a slider is normally 0% for non-metals and 100% for metals) in combination with Roughness and Base color

These might help:

https://academy.substance3d.com/courses/the-pbr-guide-part-1

https://academy.substance3d.com/courses/the-pbr-guide-part-2

 

Dave

 

 

 

 

Dave

1 reply

davescm
Community Expert
davescmCommunity ExpertCorrect answer
Community Expert
November 8, 2019

Photoshop has moved to the more modern PBR mattallic material workflow. These give more realistic renders and are more compatible with todays 3D apps.

Although not an exact match , the nearest equivalent to Diffuse is Base Color.

Reflection is a bit harder as in a PBR worksflow  the  reflectiveness is set by Metallic (which although on a slider is normally 0% for non-metals and 100% for metals) in combination with Roughness and Base color

These might help:

https://academy.substance3d.com/courses/the-pbr-guide-part-1

https://academy.substance3d.com/courses/the-pbr-guide-part-2

 

Dave

 

 

 

 

Dave

rolandm20406279
Participating Frequently
November 9, 2019

 

New features description for 2020 version does not mention 3D update but this is understood, thank you!

davescm
Community Expert
Community Expert
March 24, 2020

I also note that Substance requires yet ANOTHER subscription $ to get materials....

 

Don't tell anyone, just change it and add a further cost seems the Adobe watchword. Unfortunatelty that is why I moved from Apple FCPX to Adobe.

 

What am I missing?


Substance always has had a separate subscription to CC. Allegorithmic who produced it only became part of Adobe last year.

Materials for the PBR metallic workflow are available from many sources, some free, some paid,  not just Substance.

 

Dave