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rscheetz
Participating Frequently
April 10, 2018
Question

3D Paint and Channels

  • April 10, 2018
  • 1 reply
  • 838 views

For some reason on my setup, I'm not able to 3D Paint directly to one of the Target Texture's RGB Channels.  These images show some steps I'm following to demonstrate this. 

1.  I can paint on the 3D Object's RGB Composite and the texture clearly updates.

2.  I can paint on the Texture's RGB Composite and the 3D Model updates.

3.  I can paint on the Texture's Green Channel and the 3D Model updates.

4.  I can not paint on the 3D Model's Blue (or any) Channel and neither the 3D Model nor the Texture update.... nothing happens.

It seems like a fairly straight forward approach, but something in my setup is not allowing this feature to be available.  I've tried changing 3D Paint system from Projection to Texture with no effect.  I've also tried different RGB Modes from 8bit, 16bit, and 32bit.  Have also tried creating new layers for both the 3D object and the Target Texture.

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1 reply

JJMack
Community Expert
Community Expert
April 10, 2018

JJMack
rscheetz
rscheetzAuthor
Participating Frequently
April 10, 2018

I'm not really sure what setting you're showing.  I'm able to paint on a 3D object in the RGB Composite, but can't 3D Paint on individual channels (Green Channel only for example).

rscheetz
rscheetzAuthor
Participating Frequently
April 10, 2018

When you target RGB you are targeting the Red, gGeen and Blur channels you paint on all the channels according to how much of the color is being applied like white is full red full green and full blue. When black is no Red, no green and no blue.  Then there is everything else.


I understand how RGB works.  I'm saying a feature in the software I'm using DOES NOT WORK!!  Do you know how to fix it?